Went back to finish the last level since we didn't have time on stream. Loved it. I'm really impressed with the quality of your submission given how little time was given. Hope to see you at our next jam! :)
BlackCatLuck
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Finally, now that I'm well rested I can train to fight the demon lord!

It took me 87 loops to do this...
For anyone wondering how much sleep this is, here is the math (based a few assumptions)
Considering this is a fantasy world, we can assume the main character gets a healthy 8 hours of sleep.
On top of that, the "Sleep" action has the description of "Just 5 more minutes" meaning we can count each of the 1,000 sleep actions as 5 minutes each for a total of 5,000 minutes.
5,000 / 60 ~= 83.3
83.3 + 8 = 91.3
91.3 hours
OR
8 * 60 = 480
5,000 + 480 = 5,480
5,480 minutes
OR
91.3 / 24 ~= 3.8
3.8 days
Stolen from edgarmendoza. Original: https://edgarmendoza.itch.io/help-no-brake
Really love this demo! Will definitely be wishlisting the full release. I do have one question (spoilers):
After decoding the message from day 3(TODAY WE ATTACK INKORP, YOUR COOPERATION IS NEEDED. ENCRYPT THIS: THE SERVER KEY IS ODL9SY2. THEN, SEND TO OUR LEAKS EXPERT. NEEDS TO BE DECRYPTABLE WITH DISPLACEMENT + KEY 7. AFTER, AWAIT FURTHER INSTRUCTIONS.), I couldn't figure out who to send it to. Or, if I was sending it to the right person, I didn't know what the subject of the message should've been.
As a cat enjoyer, I am obligated to play this game. I really like the various types of obstacles, but I feel there were too many controls to try and memorize. I love the cat sprite (especially the back pose). If the controls were introduced slower I think this would make for a much better game, but overall I think it is great
As a cat enjoyer, I am obligated to play this game. I really love the art style of this game. Reminds me of arcade games (I love arcade games). Due to my lack of friends, I can't comment on the game's multiplayer friendliness or how fun it is with friends, but I like the usage of the theme where instead of directly forcing the player to move forward, you move the camera and players have to keep up. I may have to save this game to try whenever I have friends to play with
Thanks! I really appreciate the feedback. I definitely agree with the enemy hitboxes. I was considering making multiple difficulties that would adjust the hitbox size, but didn't really have time for that and by the time I made the decision, I just had to go with what I had. SFX is definitely something I will add if I make a full version







