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Miniputs

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A member registered Aug 05, 2019 · View creator page →

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Check the "Stars in" count down time

Check if it is in your spam folder

And you can code in many other languages e.g. Rust, Lua, Kotlin, Swift and Dart. May still be in alpha/beta but useable 

I recently discovered the beauty of the Kotlin programming language. So I'm using Godot-Kotlin module that is in alpha stage. I have trouble with getting my classes known to JVM, so the code is not pretty, but I can move on. I'm doing something new and risky, but I still have a plan B if plan A fails.

Nice progress

I sent you email

Maybe you can use this

Seems too ambitious for 10 days and very small team

Too dark and colorless for my taste

The 3 fangames you have to choose may be far from your favorite games. Thus less motivation. 

Is Text-to-Speech allowed for dialogue?

Not easy to get hooked with all the explanation. Maybe a simpler design would help. Seems to have lots of details and depth if you are ready to get pass the introduction.

Very lovely game with nice small quests. Everything played well together.

Personally, I prefer a graphic style with more details.

High quality and well-polished. Music is high quality, but to me not so well fitted. Music is dramatic and hectic, but there really is no urgency in what I got to play.

It can be a long session, so save function would be nice, maybe auto-save at game exit at least for desktop-version.

Thank you for playing and reviewing!

I did test vertical position change, but it was the easiest to spot as the position change vertical was biggest because of the grid cells have larger height than width to best fit the character dimensions

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You go to your Dashboard and upload your game. After that you go to this jam page overview where you press submit, where you select your newly uploaded game. You can only submit a game if you have joined the jam.

When you go to your game page you can verify in top right corner that the game has been submitted to the jam.

I picked: UE5 Blueprint FPS: Make Your Own First Person Shooter In Unreal!

I like tutorials where you end up having a "full" game you can use as a template.

I will convert from Blueprint to Angelscript along the way.

From wiki:

The first computer-based speech-synthesis systems originated in the late 1950s. Noriko Umeda et al. developed the first general English text-to-speech system in 1968, at the Electrotechnical Laboratory in Japan.

Maybe you try to fire a bullet or use other object that has been deleted.

both most likely

Even if it is allowed, it is most often recommended to put all effort into one game, so you have one very good game insted of 3 half good/half bad games.

Not decided if 2D or 3D. If 3D then it will be pre-made free assets from different platforms, most likely stylized, so not Megascans.

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As Discord is not for everybody, I have created a restricted dashboard for you. Let it stay restricted and don't post something that must stay private. Go to view mode and post in comments.

Here are the URLs to get access:

SidewaysWolfhttps://itch.io/game/accept-admin/2728714/7659245

tremorfirehearthttps://itch.io/game/accept-admin/2728714/5935682

I plan to use UE 5.4 with Angelscript and other plugins

I use Ink from Inkle Studios and the plugin Inkpot to use it in Unreal Engine 5. ink - inkle's narrative scripting language (inklestudios.com)

You don't need to learn Ink, I just need text when the time comes.

If you want to message directly then my username on discord is: miniputs

If you don't mind AI generated character sprites and text-to-speech for visual novel, then I'm interested.

If the theme suits the free 3D models available to me, then I might use them instead of sprites. Only me on team so far.

I would like for once making a visual novel with good choices and branching.

What role do you need?

Some screenshots would help.

Why are the rules not updated?

Can you make UI for other than FPS?

"Stay tuned for the exciting theme announcement!"

Stay tuned for exciting exodus.

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It would be nice if the assets were allowed to be used elsewhere

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The addons folder is empty in the GodotProject.zip file. So it can't load any Dialogic files because they are not included. I think the same goes for the web version shown on top here. It all means no dialogue shows up when entering dialogue area. It would be very nice to have it fixed. If (re)using Dialogic is an issue, I can recommend inkgd

What is the license for the Godot project (the game) ?

AI assets allowed?

Is Fortnite or WoW low-poly?

Is this standard dimetric projection?

Abandonware