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I recently discovered the beauty of the Kotlin programming language. So I'm using Godot-Kotlin module that is in alpha stage. I have trouble with getting my classes known to JVM, so the code is not pretty, but I can move on. I'm doing something new and risky, but I still have a plan B if plan A fails.

Never heard of Kotlin language, sounds an interesting approach using a different language for Godot.  Does the plugin act like an interpreter?