Godot is amazing for jams and untill this one i didn't even know how good it was.
Because it builds for web in couple of seconds (like no joke 3 seconds or so), it allows for super fast iterations (and the iterartion process is very fast already cause the engine is built with it in mind).
When my friends were playtesting, i was live pumping out new builds one after the other., fixing bug fixes they found, and making balance changes at rapid speed, which made my game (shameless plug Tiny Kingdoms) way better than it could have been.
And the second thing that makes it great for jams imho - it runs great in web, the load times are faster than unity's and i feel like it makes player experience sooo much better.
There is one problem with it (in terms of doing joms i.e building for web), it's the lag on the first time you use a visual effect but it's fixable by just loading up fx in the background. And if you do not do that the lag is small and does not take that much from the player experience.
In conclusion Godot is love, Godot is life