Thank you so much! Yeah if I knew how, I would have added some final processing step to limit the colors to 4 while keeping the effect.
Micro Brood Games
Creator of
Recent community posts
Thank you for the kind words :)
Let me know if this works: https://microbrood.itch.io/spooky-tv-temp
Let me know if this works :) https://microbrood.itch.io/spooky-tv-temp
Hello!
I decided I wanted to learn how to make rhythm games. I wanted to begin with something reasonably simple so I just added a rhythm element to the classic mobile game "Snake". You control the snake with WASD or arrow keys, Change direction at least once per beat to avoid losing your score multiplier (beat indicator is at the bottom).
https://microbrood.itch.io/rhythmsnake
Please let me know if you have any feedback or suggestions!
Best regards
- How tactical the game feels
- There is some thinking required when it comes to preserving moves to get as much as possible done in a turn
- Did you apply any strategy, or just go for the first enemy you saw?
- I tried to position myself so I could get another enemy immediately afterwards
- Is the game interesting to play? Would you play it again?
- It needs some more enemy types in my opinion. It feels like I experienced it all after a few minutes.
- How do you think the gameplay can be improved?
- Animations could use some speeding up. It felt like I had to wait a lot between turns sometimes.
- how well it works as an action game
- The controls are very responsive so that's good. A variety of enemies would help.
- is the game well balanced in terms of difficulty (too easy or too hard?)
- I found it pretty easy. I didn't seem to be close to dying at any point.
- is it easy to keep track of things during combat? esp. health, ability cooldowns, and enemies
- Everything was pretty clear. It would help if the abilities had names maybe?
- creating convincing enemy AI besides simply chase the player and attack; advice and resources are both appreciated
- I would recommend reading up on the Finite State Machine pattern. Here for example: https://gamedevelopment.tutsplus.com/tutorials/finite-state-machines-theory-and-...
Game url
https://microbrood.itch.io/walkandtalk (only Windows for now, but I will create an OSX version as soon as I find a Mac.
I'd like feedback on
- General playability
- Difficulty level
- Look and feel
Looking for an artist (2D graphics of some type) and a sound designer for our project! We're pretty open on the style for both. We just have a concept, a programmer (Me ), and a writer/designer (Airova). The game is called Walk and Talk and it's about juggling two tasks simultaneously. Take a look at the game description, and if it appeals to you, contact one of us. Thanks! https://drive.google.com/open?id=1qy6gCy3nawbSoTqrjYkCsH4p86rQqM52MSR5UUW1LRQ
Let me know if you would like to help with this! https://drive.google.com/open?id=1qy6gCy3nawbSoTqrjYkCsH4p86rQqM52MSR5UUW1LRQ
We are a team of two for now - me(programmer) and Airova(game designer/writer).
Hello!
I recently started learning Lua and the Love2D framework. I decided to create a blog series about making a simple shooter. I figured it would both help cement my own learning and hopefully be of use to others. I have published three parts and I plan to do at least one more.
I am planning to write about particle effects and animations in the next post.
Any questions or comments are welcome!