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Playtesting thread Sticky

A topic by J created Aug 05, 2017 Views: 951 Replies: 47
Viewing posts 1 to 23
Host

Hey jammers!

This thread is a place to share your game and get feedback, especially on specific questions. Reply to posts with relevant feedback if possible, but in general this thread is to encourage you to play other people's games!

If you'd like feedback, please include:

Game url

[url]

I'd like feedback on

[Bulleted list, questions, or description of what you would like critique on. Can be "anything!" if you're not looking for anything specific]

I need help on

[Optional so remove if unnecessary, but if you have a specific problem or bug that you would like help or advice with solving]

Submitted

https://mediconduty.itch.io/formatexecute

Things I would appreciate feedback on:

  • how well it works as an action game
  • is the game well balanced in terms of difficulty (too easy or too hard?)
  • is it easy to keep track of things during combat?  esp. health, ability cooldowns, and enemies

Things I would like help with

  • creating convincing enemy AI besides simply chase the player and attack; advice and resources are both appreciated
Submitted
  • As an action game

It's good, I like the whole corrupted sector concept, but the AI feels too sluggish. I couldn't understand what the induvidual powers did, either, but used them anyways. Also, the two levels felt identical, with the same enemies and boss. But, I believe you can improve all of these.

  • Is the game balanced?

As far as balance goes, the game felt too easy. I rarely lost health. At some points, the sheer number of enemies coupled with the small size of rooms provided some difficulty, but the boss was too easy. (Maybe give him a melee attack too?)

  • Easy to keep track of things during combat?

Mostly. Player health and enemy positions were simple to keep track of, but enemy health wasn't as all the enemies bunched up together. Ability cooldowns were fine, but since I didn't know what they did, I just kept cycling them.

As for AI...

I'm not really sure how. Since the rooms are already quite narrow, there's less scope for convincing enemy AI. Maybe you could add extra enemy types, like one that heals other enemies.

For the boss, you should add a melee attack or something. Maybe add boss stages, triggering when health goes below some level.

You should probably go through a few articles on Boss design. Those will help.

Overall, pretty good concept you've got going on. With a little more polish and a few additions, this could be great! Just think it through.

Submitted
  • how well it works as an action game
    • The controls are very responsive so that's good. A variety of enemies would help.
  • is the game well balanced in terms of difficulty (too easy or too hard?)
    • I found it pretty easy. I didn't seem to be close to dying at any point.
  • is it easy to keep track of things during combat?  esp. health, ability cooldowns, and enemies
    • Everything was pretty clear. It would help if the abilities had names maybe?
Submitted

Game URL

https://ataciturngamer.itch.io/knight-terrors

I'd like feedback on...

  • How tactical the game feels
  • Did you apply any strategy, or just go for the first enemy you saw?
  • Is the game interesting to play? Would you play it again?
  • How do you think the gameplay can be improved?
Submitted
  • How tactical the game feels
    • There is some thinking required when it comes to preserving moves to get as much as possible done in a turn
  • Did you apply any strategy, or just go for the first enemy you saw?
    • I tried to position myself so I could get another enemy immediately afterwards
  • Is the game interesting to play? Would you play it again?
    • It needs some more enemy types in my opinion. It feels like I experienced it all after a few minutes.
  • How do you think the gameplay can be improved?
    • Animations could use some speeding up. It felt like I had to wait a lot between turns sometimes.
Submitted

I was planning to implement extra enemies and maps at a later point, but I think I will do pretty soon.

You're right. The animations are pretty slow. But that can be changed easily. Just need to clean up my code too.

Thanks a lot! Your feedback is invaluable!

Submitted

Game URL:

https://dopeytaterchip.itch.io/nightmaresor-watsons-puzzle-adventure

Any and all feedback would be appreciated!

(1 edit)

Game URL: https://polopenzo.itch.io/super-sleep-helper-5000

I would like feedback on the whole game itself. Critique it to your hearts content.

Submitted

Cool, simple little game! I kept coming back till I could make it to 2000 :P

I like the changeover at 600 or so, but it feels like I'm missing the sheep even when I'm clicking them. Maybe it's just my frustration. Or maybe something to do with the black and white sheep overlapping or something?

It was pretty short, but I guess it was meant to be.

Thanks

Submitted

 It was funny when the environment changed. I agree with the other review: sometimes you feel that you didn't click even when you did. I don't think it's a bug, but perhaps it's simply that things are going fast and you miss the sheep a bit. Anyway, check that the collisions are good enough; given the pace of the game, this is important.

Giving some more variation would be nice. Giant sheeps that require multiple touches or something. Also, marking the already touched sheep would be useful.

Try to make a mobile version!

Submitted(+1)

Game url

https://transparentroot.itch.io/bolls

I'd like feedback on

- The controls; can they be any simpler ?
- The difficulty; do you find the puzzles challenging ?

Submitted (1 edit) (+1)

What a great puzzler! I had a lot of fun and I think for the levels I've played the difficulty curve is good. One thing I thought could make it more polished is to keep the music continuous between levels instead of reloading. I like the music too, BTW. Great work!

Edit: One thing I'd like is reset being mapped to R instead of having to use the UI (makes it heaps quicker when I know I've stuffed up).

Submitted

Glad you liked it !

I think you're right about the music thing, i'll fix it as per your suggestion.
The "R" for reload would be a great addition, i'll add it.

Thanks !

Submitted

You're welcome!

Submitted

Game url

https://microbrood.itch.io/walkandtalk (only Windows for now, but I will create an OSX version as soon as I find a Mac.

I'd like feedback on

  • General playability
  • Difficulty level
  • Look and feel
Submitted (2 edits)

Hi folks, here's my game (Mac and PC)

It's not particularly deep but I'd appreciate any feedback that might make it a more engaging game. i.e. Something to encourage people to play more/longer (like I already want to do leaderboards). My goal would be a F2P game with ads if it became good enough.

Thank you!

Submitted

First of all, nice game! I like the fact that you have to store the collected nuts in the shed. But then the problems start.

1. The game speed only progresses if the nuts are stored and the score registered. I don't know if this was intentional, but it encourages one to keep collecting without storing.

2. The game speeds up to impossible speeds. The moment I stored like 70 nuts, the game became extremely fast. Unplayably fast. It wasn't fun anymore.

3. When you reset the game, the speed does not reset.

Submitted

Thanks for the feedback! 

  1. It was an attempt at a risk vs reward mechanic there. You can keep as many nuts on your person as you like and the difficulty won't increase. However, if you get hit by a snowflake you lose all acorns on your person. So do you bank the acorns and increase the difficulty or horde them on your person and gamble them? Does that make sense?
  2. Yeah, I was fully aware of that and it was intention because I didn't think people would want to play for that long so I just let it get faster and faster. It seems people ARE actually playing it for longer than I thought so I might have to update that in a future build. Thank you for letting me know about that.
  3. That's a bummer as I uploaded a build maybe an hour or two before you made your comment that was meant to have fixed that bug...it looks like I haven't.

Thanks heaps for playing and leaving me feedback, that's very valuable.

Submitted

Update: I think I found the bug where the speed didn't get reset. I've uploaded a new build and would love to hear if it's fixed for you (if you have the time).

Submitted

Yes, that's fixed now. However, I ran into a bug wherein I would get stuck after hitting a snow flake, until I got hit by another one. Happens randomly. Maybe I hit it just as it hits the bottom?

Submitted

Awesome to hear one of the bugs is fixed at least! I've just uploaded another one after a pretty hefty refactor and I couldn't find any bugs here. Hopefully that's the last of those ones where you get stuck. Thank you for testing it again!

Submitted

Hi all!

Game Url

https://eccentrick.itch.io/ctrlr

I'd like feedback on

  • If there's any unintended bugs.
  • What of the writing needs work (Typos, syntax, flow, etc.)
  • The quality of the game so far and overall.
  • Anything else you'd like to mention. I'm open ears.

Thank you in advance if you take a look. I'm didn't content complete the game, but you can have a complete playthrough. It's just got no art yet!

Submitted

I enjoyed your game! The only thing I could say is it might be worth putting a language warning on the game's page just to sure people are aware of it before playing. :)

Submitted

Hey guys here's my super short game!! https://mythridate.itch.io/room-for-thought

I'd love feedback on the overall atmosphere of the setting! If anything, keep in mind the post-mortem I wrote about the glaring lack of things in the room (omg I know there isn't a ton in there...). And feedback on anything else is accepted as well :)

It's like, 1am right now but I'm definitely hitting up all the games as soon as I've got the time because everything looks SO GOOD?

Submitted

Hey there! I'm not on Windows at the moment but I'm curious how you got the different layout on your game's page. It looks neat!

Submitted

I loved the visuals. You did a fine job with that :) The descriptions of the objects are great. Some are obvious, but some of them give us a glimpse into the character's life and personality.

Movement is ok. Maybe it should decelerate a bit faster.

I think it would be a lot of fun if the game evolved into a full point and click adventure that is all done within the room. I see that you used Unity; there's an asset called "Adventure Creator" (which I'm about to learn to use in another jam :D) which seems to help to create this quite easily and without coding. Maybe you could give it a try.

By the way, you uploaded all your code with your submision. Was that your intention? If not, you should only upload the .exe file and the _Data folder.

Good luck!

Submitted

Thank you so much for the feedback!! I'm glad I pulled off the descriptions well!  I admit I did look into the Adventure Creator asset before the game jam started but I thought it would have more satisfying to make something completely from a blank canvas- and it was! But yeah, going forward I might look into that for sure.

And woops, didn't mean to share all my messy code and assets, haha. Thanks for pointing that out- I'll fix it right away.
& thanks again for playing!!

Submitted

Hello, everybody! I would appreciate your help with testing my game. Right now, it's only 3 levels, so it should be quick (and hopefully, fun!). Thanks!

Game url

https://racsoth.itch.io/daydreamer

I'd like feedback on

Anything. If you need some ideas:

  • Do the controls feel right (tight)?
  • Is the dreaming mechanic fun? Did you fully understand it after playing the three levels?
  • What do you think about the visuals and music?
Submitted

I've added WebGL to the available platforms, so now you may test the game from your browser. Thanks!

Submitted(+1)

Daydreamer is really well done! The controls (jumping specifically) feel kind of floaty but they do what they need to do. The looking up and down mechanic feels a little strange to me since I can't do it simultaneously while walking, but the levels are small and self-contained enough to figure out where to go.

The dreaming mechanic was great! I really liked the deeper sleep section- it gives off a sense of urgency especially so when you took a peek at what is happening in real time. The visuals combined with the music went well with the layers of dreaming the character fell into- the bright colors in the first level of sleep along with being able to fly (of course!) going into an eerie, almost sleep paralysis-like level of limitation were well done.

If I may suggest  something: as levels get bigger, pull the camera back so players get a sense of "I need to go up/ right" as soon as they see it so they can focus more on the dreaming mechanic and less on potentially going a wrong way. 

I enjoyed the game thoroughly and wish you good luck in the future! Great work!!

Submitted

Thanks a lot for the review. I really appreciate it :)

Submitted

Game URL: https://eclipse-inc.itch.io/island


I'd feedback on: 

  • Is the story interesting enough to make you want to finish the game?
  • Should the input have been from buttons? (currently you have to press keys to make decisions)
  • Does the background music fit the game?

Thank you all who will leave feedback, I love you all :)

Submitted

I liked this. There were just a couple of screens that swapped out the R key for another which broke the consistency of always using R to return. I guess using arrow keys to navigate the options (instead of pecking at changing keys) may make it more accessible too?

The music fit for me, but I wonder if the different sections could trigger a nice subtle music crossfade to fit the new setting and help to paint a better picture of progress in your imagination.

Nice work! I was hooked to find out how it ended. :)

Submitted

Hey all!

Game URL

https://shadow149.itch.io/dropping-dreams

I'd like feedback on...

  • How the game plays.
  • Overall Appearance.
  • Glitches/bugs.
  • Does the music fit with the game?
  • Anything else you want to talk about :)

Submitted

Game URL: 

https://donkeykong64.itch.io/river

I'd like feedback on

  • How I can make it more interesting/interactive
  • Any glitches or bugs you see (Does it work on Windows? I'm not able to test that version)
  • Any thoughts about the art / sound design 
  • Is it interesting enough as a prototype that a more fleshed-out version would be worthwhile? 
  • Anything else at all!  

Thank you in advance!! I'm about to play through the other games here, super excited to see what everyone else has done!

Submitted

I played your game on a windows computer and here's my feed back.

  • Controls

Because of the locked camera view the controls should be reversed as of s = Forward (all from characters perspective) a = Right and D = Left. Also because your just running forward there should be no need to go backwards.

Jumping in the game is delayed from when I first press space, I don't know if that is in the game or just because my computer is crappy but the jump should be one to one.

Because the jumping was delayed I couldn't get past the first jump and can't make much more feed back one last thing I noticed was a stiff running animation for the girl, this could be because of time constrains or other reason but either way its up to you to make the best choice.

Submitted

Any playing/rating/replying would be much appreciated. Thanks!

Game url:

https://omnipotentindie.itch.io/midnightmania


I'd like feedback on:

-difficulty

-overall fun

-any other critiques you have on the game

Submitted (1 edit)

- difficulty

I thought the game was reasonably challenging.  I made it to 148 point on my second try.  Seems well balanced.


- overall fun

I enjoyed the overall aesthetic  and feel of the game.  Shooting the enemies felt good with the accompanying screen shake.  I like the combinations of the four enemy types.  They all require the player to react in a different way.  Well made game! 

-critiques

I felt like I needed an incentive to play after awhile.  I'm sure this can be improved upon with adding more variety and depth of play the longer the player lives.

Submitted(+1)

https://passerines.itch.io/a-planet-of-certain-mass

I'd like feedback on
- Are there any lingering SPAG errors? 

This is still a first draft Twine game, so I've gotta do at least two more passes to flesh it out, so if you're like "wait, shit, what's going on there"... questions will be answered! (The trees, man. What's up with the trees??? know what's up with the trees, it's just a matter of putting it on the paper.)

- Does it spoop you out? Are you spooped. 

- Tell me what choices you made! 

Hey, I noticed this game a while ago but I didn't have time to play a text based adventure. Until today: I finally checked it out and it was good / nice / it reminded me of Eclipse Phase

I found a bug? Actually I'm not sure, I wouldn't be surprised by a fake error message at this point in the story. Anyway here's a screenshot of it:


Anyway a little feedback for A Planet of Certain Mass

I loved it!

I felt like the game could make it clearer to understand (outside of text I mean) when the character isn't in control. 

It never was very clear what option forces the player forward and what doesn't, this could totally be intentional but in that case I never noticed anything that used it to hammer in a concept / as a trap / as a valuable mechanic.

I really enjoyed the pacing and in particular the first instance of the text just changing ( I was fine / freaked out or something along the line) instead of bringing up more info. In general I really liked that mechanic, the only criticism I have is that it didn't feel right for the choice of eye color, that was a different situation / choice / case than the previous ones.

I'm not really spooped, more like intrigued. Like a story by Agatha Christie isn't really scary but it is mysterious and fascinating. This game reminded me of stories like SCP and those found in the Eclipse Phase manuals.

Uhm, honestly I feel like I forgot one or more choices I made but here's what I remember: I checked my health, I didn't attack the ship, I tried to pull out the girl from the tree, I wrote that the AI was still working.


Finally I only have one question: am I right in thinking that in this future everyone is female? The six grandmas thing and the fact that you're never told your sex (are you? maybe I missed it) is pushing me to believe that, but I'm also unsure if I just didn't pay attention to something at the beginning...

Well that's it for me, have a nice day!

Submitted (1 edit)

HEEEELLLOOO

https://avd2000.itch.io/filters

DID THE SCARES WORK?

That's it, that's all I want to know. I'm pretty sure they suck and are weak compared to many other scares I've seen but tell me.

Oh, also if you want more stuff to tell me about, did you like the concept of a 2D horror platformer?

Ok, that's it now, honestly you shouldn't even be reading this, you should have clicked the link to download the game already. :)

Thanks for any feedback!

Submitted

Hey guys, please check out my game "Dreams of Mya".  I've thought about ideas for content and I'm wondering if the base game is a good place to expand upon.

Game URL:

https://chukobyte.itch.io/dreams-of-mya


I'd like feedback on

  • Overall gameplay
  • Difficulty
Submitted (1 edit)

HEELLLOOO

Game URL:

https://casiopea.itch.io/actpohob-4


I'd like feedback on

it is balanced??

hp is easy to figure out? and the teleport cooldown and negative effect??

(any problems with fullscreen?)


and in general if you have fun playing it or not!

THAAANKS

Submitted

https://1988stevenm.itch.io/the-big-blow-up-gamejam-build

I'd like feedback on (1.0.0.9.exe/PS4 beta)

XBox 360/One/PS4 controller compatibility - does the game recognise a PS4 controller has been connected natively? Does it accept player input as responsibly as it would a native 360 controller and not crash the game instead? Does the game allow for four players using a combination of PS4 and XBox360/One controllers? Are there any issues when disconnecting/reconnecting controllers inside and outside of matches or during the pause menu?

I need help on (1.0.0.6/1.0.0.9)

Convincing sound effect creation - how would I go about creating convincing sounds, using a process that doesn't involve sfxr? A crunchy compressed sound sample would fit fairly well, an 8-bit soundchip sample would clash aesthetically with the rest of the game

Submitted

Game url

https://althoda.itch.io/dreamivators

I'd like feedback on

Anything, I just want to know what you thought about the game and say what you think that  i could have done better!   :)

Submitted (1 edit)

Late submission due to error uploading the game, but here you go (play in the browser):

https://itch.io/jam/my-first-game-jam-summer-2017/rate/165782

Please let me know what you think!!!