Horizontal shmup, based on the novella by H.P Lovecraft.
You play as a version of R. Carter, in his quest to find the sunset city of Kadath.
You will have to fight Zoogs, Goos and moon-beasts in order to reach the destination of the gods.
HTML5 w/ some framework: I want the game to be playable in a browser. And this is the quickest way to do so nowdays,
also, this is a good opportunity for me to test drive different frameworks.
C64 based palette.
(The entire output will be scaled up to the browser window size, but this will allow me to draw stuff quicker).
Tool: jpixel: I'm really liking the ability to preview animations inside the drawing program and also to be able to export spritesheet and tilesets.
Sounds and Music:
TBD. I plan on using at least one 8bit chip for music.
I would like to venture into FM, but only if time allows, otherwise, i'll most likely stick to the PSG (SN76489) chip for everything.
- At least 2 levels with 2:00~ minutes of gameplay each.
- Min. number of enemies: 3.
- 1 boss.
- 2 songs.
- 3 SFX (shooting, and 2 explosions).
Bonus (only if the scope is met):
- upgrade-able shots. / power-up system
- more enemies.
- more bosses.
- more levels.
- decent scoring system
- more stuff.
Stage 1: Enchanted Woods
Cavern with logs and trees.
Enemies: Zoogs, plants and something else.
Stage 2: The town of Ultar
Enemies: plants, turrets? and something else.
Boss: Atal, the patriarch.