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Did some more work last night. My player ship can now shoot. And the 1 type of enemy can be killed.

I hope to work some more tonight or on my lunch break. But in the current pace, i should be able to finish the entities and basic mechanics by the weekend.
Then it's just graphic and level design.

Anyone has any idea of a cool gimmick to implement? 
I was thinking about adding something different. I thinking either a "enemy grabbing" weapon or a secondary weapon with limited use.
Still planning that, but aside from the main work.

Introduce some graphical glitches to simulate going insane? :) How about some non-Euclidean geometry?

(+1)

That would be cool. An insane  meter screwing up the game. It would fit the theme perfectly. I'll see if i can implement something like this.