I've been working on a cyberpunk Stealth TTRPG prior to this, thinking of making it my submission possibly.
MezzaLuna (Luna H)
Creator of
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I wanna preface this by saying that I usually never play story games or fishing games, this is beautiful.
I don't think I can really express how much I love this game.
I love the background art and how it slowly transitions into night.
I love the simple story about real life problems between a dad and his son.
I would like to thank you for asking me to play your game.
Thank you for playing my game!!
Audio, I'm not very good at and I was stressed enough as it was to get it in a playable state.
I agree with more variation of levels, I wanted them to be more pinball-esque but didn't have time.
I'm so glad you liked it :)
I'm also already working on a post-jam patch with audio/main menu/upgrade balance and levels, It'll probably be published a couple of days after the submission period ends if you want to try it!
(Also I was watching House MD most of the time while making the game)
Hello! We have a discord server with a "looking for group" channel if you want to post it in there too!
https://discord.gg/fRRsQBQNca
Thanks for playing!
Since the game is a roguelike, everything resets whenever you die, so you have to physically go back to the hut at the start to blend potions.
For the seond one, do you mean that if you try to throw a potion on cooldown it should throw the next one instead, so you dont have to keep switching between them if you dont want to? because that is a really good suggestion that I will probably add.
Hi, thank you for playing!
First, there isnt currently any indicator for which potion is selected, there will be in the next update for the game.
There is currently no audio for the game at all, will be added on a update aswell.
The difficulty was a bit "difficult" to balance since I was the only playtester, will probably do different difficulty options to pick from.
Also thanks for the compliments, wanted to practice more with 2d games.
I will probably add landmarks to the map at a later date to indicate more on where you are but I wanted the player to be kinda confused on where they were and wanted the feel of being lost in the jungle.
I agree that it is quite hard to tell if it changes complete or just continues, I didn't realize the loadtime changed at all so yeah maybe be a bit clearer idk, also good choice with swedish; its just such a nonsence language for anyone who can't speak it and it gave me a bit of a chock since I thought I change my pc's language.
Holy crap I loved this, the absolute chaos of spam clicking everything is sight combined with the precision of not being hit, I also love all the different build types you can make. I personally really enjoyed maxing out the breakout game and the talking bird.
Don't know what else to say, I just really liked the game.
Good lord this stresses me out holy shit, it is really fun but extremely intense; like more intense than most competitive games.
It really reminds me of type racer but with the bonus feature that you have to manage all your stats and figure out which search will give what stat, super fun!
I would like to give some critisism or suggestion but I actually can't, its good as it is.
Really interesting, I love doing the like "Wikipedia race" thing and thing reminds me of that quite a bit; its like playing a ttrpg but you have to remember that pressing links both effects the player and transports you to another senario.
A thing I found a little strange is that pressing any links that opens the actual browser opened in "Microsoft edge" even though my standard web browser is Chrome, don't know why that is.
I also loved the mushroom opens in swedish (I expect that it translates to the pc's set language).
I love the windows 7 style click and error sound effects, just so iconic!
Ok so I was extremely confused while playing this, then I read the comment you made and a lot of stuff cleared up, like the web towers only working if they had another one connected; I thought they just weren't working or something.
I kept getting cards to upgrade the chain towers while I only had cannons and weren't sure if they were the same or different ones before I got the web tower and then realised there were more towers in the game and I just had a bunch of actually useless cards in the deck just taking space.
Also the fact that the cannon uses projectiles instead of hitscan was extremely annoying at times when I thought I couldn't possibly lose and they completely missed all their bullets, I probably should have positioned the cannons better but some maps you just have to rely on rng entirely.
I did have fun in the end either way even though I didn't understand what was happening a lot of the time, the visuals look nice, audio is great, I especially like the game over screen; really cool looking!
I think it would've been good with some sort of tutorial to explain how the game works.
I do think you should keep working on the game since it has great potential and I would like a more polished version.
Super cool concept and good execution, I dont think I've ever played a game that utilizes the layout of the keyboard as much as this did, I had to constantly look down at my keyboard to see where to go, felt like I didn't just play on the pc but also on the keyboard like a boardgame.
Challenging and fun, I only had a single problem and that is a bug where the game simply just stopped working, I had zero health but it didn't boot me back to the main menu; no idea what happened, just had to refresh and it worked fine again.
I also loved the piano notes whenever you move, good touch!
Really cool game!


















