I thought this was just excellent. I really cant say anything that constructive; music was ace, visuals class, gameplay solid. well done.
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Silk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.185 | 4.185 |
Visuals | #1 | 4.889 | 4.889 |
Audio | #1 | 4.611 | 4.611 |
Theme | #2 | 4.611 | 4.611 |
Replayability | #2 | 3.833 | 3.833 |
Innovation | #8 | 3.556 | 3.556 |
Fun | #9 | 3.611 | 3.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I liked it so much! This game has great visuals and much and interesting mechanics
Beautiful art, animations, music and sound effects and felt pretty good to play, Though I have some suggestions and some bug reports.
The perspective of the game looks nice but is kind of annoying to move around at times with WASD because you constantly slam into walls because the angles of the walls arent perfect diagonals so you can't really go straight in any direction or diagonally, you have to hold left/right and kind of press up/down occasionally.
You can walk around in the void and inside of the walls if you either defeat the boss and playing again or if you try to kill yourself by using up all your health by spinning webs.
You can get absolutely boned by the boss if you don't have enough web when entering the room aswell and I feel that the web-spinning could be used a bit more interesting, because sometimes you just have to kill yourself to proceed but if you use all your health to spin web you break the game and can walk anywhere.
It would also have been nice with a damage indicator either with just a hit effect or damage text, also the red piercing upgrade seems a bit broken as in it doesn't seem to work properly and won't register hits a lot of the time.
Like everyone else said, many praises to the visuals!
As I was playing, I felt that the spinning new platforms mechanic was very underutilised. It felt more like a forced gate than anything, where you have to spend X silk to progress. Sure, I could use the button to grab things out of reach without having to spend more than 1-2 silk, but a lot of time it was bascially "guess I have to take a bunch of damage for making silk if I want to progress"
Really solid Entry!
Visuals, Music, Game Loop - "minimalistic" and astonishing!
Killed the Boss on Run #4 (ca. 30 min), still went back in for couple more Runs.
- Terrain Generator forgot to generate the Boss Room twice. Could only enter the endless Void and kill myself by emptying my Silk Depot.
- Red Silk Power-Up (I guess penetrating Silk?) has no Damage Indicators anymoar. Makes impossible to see if the Silk really hit anything.
Really like the Artstyle and Mood. Reminds me a bit of Hollow Knight.
Would like to see more of it in the Future.
Really great visuals and music. The intro cut scene was also really good. Great Job!
Amazing music, amazing visuals. Really pulls you in. It's pretty hard to hit enemies though.
I see some comments beat me to this, but visually this was completely impressive.
The visuals are absolutely amazing. And I kept playing because i just couldnt get enough of them. But, idk if it's because im bad at the game, or it if i missed a mechanic, i just never had enough silk. I would constantly have to go kill flies for silk, and it just felt so tedious. Plus they were moving, i had no visual indication of the range of my attack, they barely gave any silk or hp compared to how much i used to kill them. And sometimes they wouldnt drop anything. Idk, i'd love to replay the game. But to me it seems like it need some balancing. I really wish i couldve seen more of the game u made.
This game looks fantastic, I love the style you've gone with! The music and sound are great, too—the bgm with the strings is just *chef's kiss*, and the shopkeep babble is hilarious. If you do any post-jam improvements, I'd like to see feedback when you hit an enemy.
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