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The witchdoctors brew's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 3.000 | 3.000 |
Visuals | #2 | 3.333 | 3.333 |
Innovation | #3 | 3.000 | 3.000 |
Fun | #4 | 2.333 | 2.333 |
Overall | #5 | 2.389 | 2.389 |
Replayability | #5 | 1.667 | 1.667 |
Audio | #6 | 1.000 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Good art and stuff I like the idea I managed to beat on boss but I don't get how to take the ingredients home. every time i die it says i have 0 of each. another thing is I dont like switching potions with the numbers it should switch when ever you press the fire buttons and you current potion isn't ready.
bur since I never ingredients I missed the point of the game
Thanks for playing!
Since the game is a roguelike, everything resets whenever you die, so you have to physically go back to the hut at the start to blend potions.
For the seond one, do you mean that if you try to throw a potion on cooldown it should throw the next one instead, so you dont have to keep switching between them if you dont want to? because that is a really good suggestion that I will probably add.
First of all- the animations are super smooth. They look great! I especially like the blur on the snake laying in wait when it pops up. The armadillo attacks are cool. Just overall the hand-drawn visuals look really good.
But I'm a little confused about where to go. I got to the armadillo and got crushed by it. And I am using 1, 2 and 3 to switch potions- I would expect there to be some visual indicator when I select a new potion, but it is hard to tell which one I have selected.
And I'm not sure if it is just my build, but I have no audio when playing.
But overall, this is a fun game. I think the difficulty could be tuned a bit, or I am just bad at it. Thanks for putting together this jam, by the way!
Hi, thank you for playing!
First, there isnt currently any indicator for which potion is selected, there will be in the next update for the game.
There is currently no audio for the game at all, will be added on a update aswell.
The difficulty was a bit "difficult" to balance since I was the only playtester, will probably do different difficulty options to pick from.
Also thanks for the compliments, wanted to practice more with 2d games.
I will probably add landmarks to the map at a later date to indicate more on where you are but I wanted the player to be kinda confused on where they were and wanted the feel of being lost in the jungle.