Thank you for your evaluation! The idea of coin insertion was conceived by Jimmys, who has excellent artistic skills and creative planning :))
Maxy
Creator of
Recent community posts
ths for playing! Yes, the generation of enemies and terrain is completely random, but the generation of terrain follows segmented random generation, while the generation of enemies is completely random. However, enemies always tend to be generated in a dispersed manner, which leads to this situation. However, since the terrain only follows segmented random generation and does not include other generation rules (except for the area around the entrance, which is always a flat floor), it may generate some encirclement circles to trap players. Therefore, we set the player's Dash to be able to penetrate enemies and bullets, and players can use the Dash to avoid some obstacles and bad situations.
thx! Among the three types of card bullets, one has no damage, one has the same damage as regular bullets, and another doubles the damage with each rebound. Therefore, sometimes players may feel that card bullets seem to have no damage issues. Actually, at the beginning, I hoped that the basic damage of any card bullet should be higher than that of a regular bullet, but others didn't think so, so we changed it to that card bullets may not necessarily have higher damage than regular bullets. Regarding the issue of movement mechanism, it is true that we initially only set the sprint distance to allow the player to cross a hole, so the distance was not far. I initially set the player's movement speed very high, but later found that the map itself was relatively small, so I decided to lower the movement speed a bit. Anyway, thank you for your suggestion :))
thx for playing :) and yes, dash actually is a little short, we talk about that before, its because at the beginning, dash is just for cross the holes, so dash distance is short due to suit for hole size. And about enemy, we designed them like ghosts, so they cca through walls and holes, so sometimes if they died in holes or walls, u cant pick up the cards, i think thats a problem, if we decide to keep developing it, then i will tey to fix it :))





