thx for playing :) and yes, dash actually is a little short, we talk about that before, its because at the beginning, dash is just for cross the holes, so dash distance is short due to suit for hole size. And about enemy, we designed them like ghosts, so they cca through walls and holes, so sometimes if they died in holes or walls, u cant pick up the cards, i think thats a problem, if we decide to keep developing it, then i will tey to fix it :))
I see, just put it to the test and not only did my overall gameplay become so much more flexible, turns out you can also gather "unreachable" pickups if you dash through missing blocks they sit over.
It would likely be important to highlight better what Dash's technical utility is as I'd have never thought of trying it this way by myself unless you mentioned it to me. Either a name change is needed, or a small description of what it should be used on. And if an actual dash/dodge wasn't intended, maybe both?