Looks cool and plays tight! Fullscreen in my case didn't work to scale things up, though maybe my browser is the culprit (Brave). Here are a couple notes after about 5 mins of play:
- Dash doesn't really give you the feeling of dashing/dodging away as the extra distance it throws you in is hardly perceivable. The animation is there, but not the functionality (initially thought the control description was wrong and I'd be instead performing a bash)
- Pickup drops from enemies killed over non-traversable tiles are unreachable