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Mk0taid

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A member registered 2 days ago

Recent community posts

I see, just put it to the test and not only did my overall gameplay become so much more flexible, turns out you can also gather "unreachable" pickups if you dash through missing blocks they sit over.

It would likely be important to highlight better what Dash's technical utility is as I'd have never thought of trying it this way by myself unless you mentioned it to me. Either a name change is needed, or a small description of what it should be used on. And if an actual dash/dodge wasn't intended, maybe both?

Looks cool and plays tight! Fullscreen in my case didn't work to scale things up, though maybe my browser is the culprit (Brave). Here are a couple notes after about 5 mins of play:

- Dash doesn't really give you the feeling of dashing/dodging away as the extra distance it throws you in is hardly perceivable. The animation is there, but not the functionality (initially thought the control description was wrong and I'd be instead performing a bash)

- Pickup drops from enemies killed over non-traversable tiles are unreachable