thx! Among the three types of card bullets, one has no damage, one has the same damage as regular bullets, and another doubles the damage with each rebound. Therefore, sometimes players may feel that card bullets seem to have no damage issues. Actually, at the beginning, I hoped that the basic damage of any card bullet should be higher than that of a regular bullet, but others didn't think so, so we changed it to that card bullets may not necessarily have higher damage than regular bullets. Regarding the issue of movement mechanism, it is true that we initially only set the sprint distance to allow the player to cross a hole, so the distance was not far. I initially set the player's movement speed very high, but later found that the map itself was relatively small, so I decided to lower the movement speed a bit. Anyway, thank you for your suggestion :))