Love loooove the presentation. The game feels good, but not great to play. The main issues being a lack of feedback on the abilities. I didn't feel like they did any more damage than just shooting them. And the dash felt a bit too short, thus making the movement feel a little slow. I noticed sometimes the pyramid enemies could stunlock you if there were two of them, but maybe that's a skill issue on my part. Great submission overall!
Viewing post in INSERT COIN jam comments
thx! Among the three types of card bullets, one has no damage, one has the same damage as regular bullets, and another doubles the damage with each rebound. Therefore, sometimes players may feel that card bullets seem to have no damage issues. Actually, at the beginning, I hoped that the basic damage of any card bullet should be higher than that of a regular bullet, but others didn't think so, so we changed it to that card bullets may not necessarily have higher damage than regular bullets. Regarding the issue of movement mechanism, it is true that we initially only set the sprint distance to allow the player to cross a hole, so the distance was not far. I initially set the player's movement speed very high, but later found that the map itself was relatively small, so I decided to lower the movement speed a bit. Anyway, thank you for your suggestion :))