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MaxwellSalmon

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A member registered Dec 28, 2015 · View creator page →

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Thank you very much for your feedback and suggestions. I don’t have a pastebin page (at least I don’t think so) would you send me the link to the crash report?


Your suggestions were really nice and I agree with you on most of them. People have very different opinions of the ammo spawns, and I found this amount to be the best suiting without major changes to the generation of levels. 

I have tried to implement multiple of your suggestions, like more enemies and darkness. However, both features take their toll on the performance, so I scrapped them. 

Adding enemies, changing their behaviors and making the levels more interactive are major changes to the game, which will not be added, as I want to work on other projects. However, I agree it would be nice with the added features. Also, you actually do double damage on enemies if you attack them before they have seen you ;-)

Thanks for the feedback! I am glad you enjoyed the game.

Thanks! I sent you a reply in the other thread.

DUGA community · Posted in Bytes

So the game takes up much space? It should only be a few MBs. Try and locate the files and see how large they are.

The game will never run with a very high frame rate, but you can try and lower the graphics under the options menu.

As long as you have Python 3 or above (and a version of Pygame compatible with that) you should be good to go :-)

Ah, it seems that, since the game is 64-bit Windows 32-bit won’t play it. It doesn’t seem to be an easy task for me to create a 32-bit version. I am sorry. Alternatively, if you really want to try DUGA, you can run the source code. You’ll need Python3 and Pygame.

https://github.com/MaxwellSalmon/DUGA

https://www.pygame.org/wiki/GettingStarted

I am pretty sure, it won’t work with Python 2.7. You need Python 3.*

You can install Pygame with Python pip. You can find the instructions here: https://www.pygame.org/wiki/GettingStarted

Wait, did you say there is nothing in the folders? If not, there is supposed to be a lot of asset files. The game acannot run without those.

The game runs in Python3. Make sure you have the Pygame framework as well.

Hmmm... then I am afraid I don’t know what causes the problem. I am sorry. If you really want to try the game, you can run the source code with Python.

thanks a lot :-)

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You do not need Python to run it. I am u sure, what causes this error if the crash report is empty. Maybe your anti virus is blocking something within the game.

Hmm... I have never encountered this error before. Try and go to the properties of DUGA.exe and set it to compatibility mode for your operating system. 

I have heard about some people experiencing this. However, I am not sure what causes it. Does the CrashReport.log contain any errors?

Also, make sure you have the following files:

  • DUGAFONT.ttf
  • data folder
  • sounds folder
  • graphics folder

Do you experience lag all the times or only when special actions are happening? An even lower option than the low one in the options menu? Thanks for the feedback!

Thanks! I made it using Python and the Pygame framework to show graphics. So it is partially my own engine.

Hello ROTARTSI82. Thanks a lot for your support! I have added your file to the download site :-)

Thank you very much! I will add it to the store page tomorrow. I'd like to add you to the credits as well, so if you want your name in your version, please tell me and I’ll update my github!

DUGA community · Replied to glovegames in cool

Python is not suited for these kinds of projects. The issue with the game is not optimizing. It is the language it is written in. Python is very slow, so the performance of this game is as good as it can get.

thanks for the feedback. I will take your points into account. The ceiling has no texture because it would take too much time to calculate. The game runs quite slowly, because it is written in Python.

I would love to. But in order to do that, I need a Mac computer, which I don’t have. Or I need someone to help me make the build.

DUGA community · Posted in cool

Thank you for the feedback. The frame rate is as high as it can get. It is made in Python, which is quite slow. As for the sensitivity, you can change it in the settings. The game is a bit unforgiving at points. I might tweak that.

DUGA community · Posted in Idea

What did I just read?

DUGA community · Posted in game

It does not have multiplayer and will not have it. The game should have been designed for it from the beginning, which I didn’t consider.

Thanks a lot! I am glad you like it. As for the sensitivity, they are co figure lie under the options menu.

Thank you! I know... some experience issues with this. Unfortunately, there is nothing I can do about it. But I can assure you, there is no malware :-)

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Thanks for the review! I appreciate the feedback and agree on most points. The game will never be something people remember as that one cool game, but it was hell of a lot fun to create and I am just really happily, that people play it. 

I doubt, that I will make any major updates to the game, as I want to try out new projects. But maybe I’ll sit down one day and improve it :-)

Thank you very much! I did not plan to add new features, unless they are greatly requested. I will mostly do bug fixes. However, lots of people have asked for more content like new guns, so I will consider it :-)

(1 edit)

It has been requested more, than I thought it would, so I will investigate my options.

Edit: It seems, that I need a Linux and Mac in order to make builds for those platforms. Unfortunately, I only own a Windows PC, so it is will be very difficult to build for other operating systems. However, the software WINE should allow those platforms to run Windows .exe files.

Thank you. I will look into it :-)

I made all the graphics my self. I used the software, aseprite, which is available here on itch.io :-)

Otherwise, I am sure you can find some nice one online!

(1 edit)


I have just released my first person shooter, DUGA. It is inspired by the oldschool shooters like Wolfenstein 3D and Doom. It features procedurally generated levels, over 20 weapons and custom levels!

You can read more or download the game here:  https://maxwellsalmon.itch.io/duga

The game has been built almost from the ground up, so it has taken over two years to finish. It is pay-what-you-want, so you can download it for free!

Trailer


Here are a few screenshots:


I am glad to receive feedback and I want to improve the game as much as possible. Please write here, if you have anything you want changed in DUGA, and we'll discuss it :-)

If you have experienced any game crashes, please provide the content of the crash report, called "CrashReport.log" within the folder, "data". Please post its content on pastebin.com. It will make it much easier to read. Thank you!

I three custom levels taking place in a dungeon. The last stage has some kind of boss. 

https://pastebin.com/ryhFHiz9

DUGA features custom levels and by using the level editor you can make your own. If you made something interesting you want to share, you can do it here, or you can play maps made by other players.


HOW TO MAKE MAPS

There is a simple guide on how to make your own custom levels within your game. Look for a text file called "Manuals.txt". It has the necessary information on how to do it. If you still have questions, feel free to post here or contact me directly.


HOW TO SHARE MAPS

Your custom levels will be saved in a file called "customLevels.dat" which is found within a folder called "data".  You can either share the raw text or the file. If you share the text, make sure you get everything (you can press crtl + A to select all the content).  If you share the text, it is recommended to paste it on pastebin.com. This way it will make it easier to manage. 


HOW TO PLAY OTHER PEOPLE'S MAPS

If you want to play somebody else's custom level, you should copy the content, which they have posted and replace the content in "customLevels.dat" with it. Or, if they have uploaded a file, simply replace theirs with your own. At the moment it is not possible to merge two files, so you can collect the levels of multiple people, but if it gets requested often, I can figure something out. When the files have been managed, start DUGA and choose "custom levels" under "new game".

Thanks a lot! I am still actively developing the game and you can expect it done this summer - I am not entirely sure when the release will be, but it's close :-)