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Maximilian Levine's Games

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A member registered 285 days ago · View creator page →

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I added a random level generator to my level editor for my game, Inertia. Just press G in the editor (but be sure not to overwrite something you were making). The generator spits out a level that is usually broken and unbeatable ('cause I suck) but nonetheless still interesting. That's why I shipped it, despite its bugs. It can help with writer's block, when you're looking at a blank level, to press G and start something to base your level on. I used this technique to create level 7.

The reason I didn't make it work better (because the deadline is still 2 days away) is that a) I don't want to look at that pile of spaghetti anymore, b) it seemed like it would be a lot of work for a game whose concept I'm kind of sick of, and c) I'm simultaneously doing Nanowrimo.

Check out my other projects too. I use procedural generation - or at least randomness - in basically all of my projects.

Nice Super Crate Box remake!

Thank you, the game does seem to be working through the Itch app. I'm not sure why it isn't working outside though. I changed my security settings and even tried running a command through the command line to disable it further, but the computer still calls the game "broken." Whatever, all that matters is that it works somewhere, so it's not an issue with the game itself but with the computer.

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definitely is the right structure, otherwise it wouldn't have worked when I tried it before uploading. Map .apps have a Contents folder where all their files are.

The only thing that might be off about mine is that I actually put the app inside a folder and then zipped that folder, thinking that might alleviate the issue (it didn't).

Somehow Itch is changing and destroying the project when it's uploaded

I made a number of games in Game Maker for Mac. They work perfectly fine when I zip them, unzip them, and play them. However, when I zip one, upload it to Itch, then redownload it, unzip it, and try playing, it doesnt work! It says "this program is broken. you should move it to the trash." :(

Example: https://maximilian.itch.io/the...

Posted in how to enter

Once you have the SWF file, how do you upload that to Itch? Itch only supports and index.html for browser games, and I don't know how to embed SWF in HTML :/

The version that's on Steam is "remastered" to no longer have pixel graphics, however there is a setting that will revert it back to pixel art, and it's a great pixel game (made by one guy called Pixel) so if you haven't you should totally play it.


Fly a helicopter through a hurricane! Use the mouse to control the helicopter, and avoid running into turbulence. Explore a rich, watercolor world.

5 years ago I started this project; Today I finished it. I did this in conjunction with the Finally Finish Something jam. It's so odd that a few minutes of time so long ago could have such a big effect five years later. It took me a few hours this morning to turn the ancient prototype into a polished product. My motivation is that I'm going back and finishing unfinished projects, as a way to bolster my portfolio.

A funny bit of canon: Yes, the helicopter is caught in a hurricane. "But if it flies long enough it will escape, right?" No, this is an endless runner. If you play long enough, you will see that the background is looping - the helicopter is flying in circles. Silly helicopter!

Created a new topic Can I post multiple games?

It's such a great coincidence that I just found this jam! Over the past few days I've been going over past unfinished projects and finishing all of them. That's right, I'm trying to get nearly all my unfinished projects (with exceptions like ones that are less than 10% complete) to something that could be called a finished state. I expect to produce at least 3 finished products that I can tack onto my portfolio when all this is done. Anyway, can I submit multiple games to this jam?

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I love procedural generation so much. Thanks for the great talk, guys. I used to be a huge freak for it and thought the only games worth making or playing were ones that had infinite replay value. Of the 20 games or so I've ever made, all of them are infinite runner type games that get harder as you play them, infinitely. Unfortunately right when this contest came out, I had shifted to appreciating one-time-play, carefully designed story driven experiences. But no matter, I had to show my love for the genre by crafting another proc gen project:

https://itch.io/jam/procjam/rate/85876

I added a random level generator to my level editor for my game, Inertia (one of the only games I've made that isn't procedural to begin with). Just press G in the editor (but be sure not to overwrite something you were making). The generator spits out a level that is usually broken and unbeatable ('cause I suck) but nonetheless still interesting. That's why I shipped it, despite its bugs. It can help with writer's block, when you're looking at a blank level, to press G and start something to base your level on. I used this technique to create level 7.

The reason I didn't make it work better (because the deadline is still 2 days away) is that a) I don't want to look at that pile of spaghetti anymore, b) it seemed like it would be a lot of work for a game whose concept I'm kind of sick of, and c) I'm simultaneously doing Nanowrimo.

Check out my other projects too. I use procedural generation - or at least randomness - in basically all of my projects.

I love reading through all these haiku-esque game ideas. Some are more poetry than actual game material - though it would be neat to try to squeeze a real game out of any of them - but whatever. They're cool and I plan to read all of them. One thing I noticed is the odd recurrence of "press x . . ." games. I'm tempted to make a tiny game where whenever you press x it displays one of these game ideas; e.g., "you just pressed x to hang your head and resign yourself! . . . you just pressed x to . . .!" Just to make fun of it.

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https://www.youtube.com/watch?v=T5XB193gP_w&list=PLYKU1lvSF85f9kZa5MBnObHWnX8TMSacv

(other than that of GB)

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You're not an idiot, I spent twenty minutes trying to get into my bedroom. Opened the door about 10 times and heard the same sound of the door opening. Couldn't close the door for some reason. Finally found that I had to go into THE bedroom, not my bedroom or just bedroom. Was so pissed at the game for fucking up at what seemed like the climax that I though about just going back outside and turning the generator (thats generaTOR by the fucking way, great segue into the game!) off so that I could see if the lamp would turn off so I could complain if that didn't happen. Meanwhile the game is just bragging to me about how it changed the photos.

I am truly sorry to give so much anger and vitriole to people who worked hard on this, but when I get "sorry I don't understand" for the amount of time I put up with it - and I shouldn't have put up with it, I'm getting to that - I have to tell the person who wrote that statement, sorry, I DIDN'T understand YOU when you said that the yard went around the house, and that the yard was some kind of separate thing that I have to GO TO the yard before I can go around the house.

SPOILERS

The story reached its peak when it restarted and I was back in the car again. Loved the contrast from when the house was a happy place (although it did kind of seem excessive and almost funny how bad the house turned). But from there it just made less and less sen THE NIGHT IS EVIL AND GRABBED ME AHHHH DEATH YOU ARE DEATH AND I AM DEATH AND AAAHHHH MY WHOLE FAMILY IS DEA D AND I AM A DISGUSTING TORN APART CARCASS AAAHHHHHHH

EDIT: I just realized the story made more sense than I originally thought.

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Hello here is my newly released game Inertia. It only has 10 levels right now, some of which are cool. I don't know really; I've played some of the levels so many times I probably don't even see them truly.

Anyway, there's a level editor that comes with the download, and it would be awesome if you could use it to design a level or two, then send it to me at maximilio@me.com, and give your name so I'll know who to attribute. Thanks you!

(Edited 1 time)

I was able to beat the whole game, so yeah it is beatable. Sometimes you really have to stretch your abilities though.