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max levine stuff

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A member registered Sep 13, 2016 · View creator page →

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i played through till the last two levels. why not just add the last two levels, then you'll have a finished game!

Hmm, very similar mechanics to my Inertia! I really like the music too.

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I used this PICO8 HTML Template. Without knowing any javascript, you can choose from a number of buttonsets (even a joystick if you put special code in Pico-8) and you can change the colors of those buttons. If you're looking to build your own from scratch though, can't help you there, but it may be helpful to look over the code for that template.

Ok, so "bulk keys" are the way to go instead of "download keys". But if you make just 1 key it can only be distributed to one person, and you have to make a unique key for each person? Having just one link would be helpful. And it makes you have to have an itch account and claim the key to download the files...

https://maximilian.itch.io/pluswave

Unless I mark the whole game as paid (causing it to display as paid), which it is not - it is a web game. The bonus downloadables are the only thing that cost money, but making a free download key doesn't include them

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I've been working on this game for a few months, and just as I was putting the finishing touches on it, ProcJam happens! Perfect timing!

In this game, all the waves in it are randomly generated using a system I developed that are better explained in the bonus document ($5), but I will give a brief description here. Two functions: create_wave() and calculate_wave(x). create_wave() generated a table of IDs, with at least one row, and at the end of each row a special ID says whether there will be another row, and if so, what to do with that next row. calculate_wave() puts the table into action. It starts with x and then performs operations on it for the 1st row in the table - this might amount to something like (1/2*)sin(-x+2)-1. Then, at the end of the row there is an ID that says to just stop there, or multiply, add to, or divide by the next row. If it were multiply, then the next thing ended up with could be ((1/2*)sin(-x+2)-1)(-cos(x^2)). Wow, I think I may have explained it better here than in the bonus document.

Also, the title screen music is randomly generated! It used the melody from DDLC's Dreams of Love and Literature, except with random starting and ending notes. There are also random buzz noises and a drum base. I haven't ever really composed any music before this.

Thanks for checking out PlusWave!

bump

Say I have a web game with a 499x499 viewport. How could I put an image frame around it so it looks like the game is happening inside, say, an old computer monitor?

I need to learn HTML/CSS

:/


Thanks!

This is absolutely hilarious. im dying. wtf is happening?? i think this may be a bug because im stuck here. also maybe a bug that somehow i fell out of the game into the unity interface. good job

The camera was smooth most of the time, just whenever there was a sudden screen change it would jerk really quickly. was using the latest download

I really enjoyed this but the camera changes were kinda buggy. Couldn't get past 

I think because of the camera (on Mac)

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This is great. The first Stranger Things level was the perfect difficulty, and I was at the edge of my seat the whole time. Looking forward to seeing how other shows are reinterpreted into platformers.

However, I found the controls for keyboard to be somewhat frustrating, especially since it only shows the controller controls.

I added a random level generator to my level editor for my game, Inertia. Just press G in the editor (but be sure not to overwrite something you were making). The generator spits out a level that is usually broken and unbeatable ('cause I suck) but nonetheless still interesting. That's why I shipped it, despite its bugs. It can help with writer's block, when you're looking at a blank level, to press G and start something to base your level on. I used this technique to create level 7.

The reason I didn't make it work better (because the deadline is still 2 days away) is that a) I don't want to look at that pile of spaghetti anymore, b) it seemed like it would be a lot of work for a game whose concept I'm kind of sick of, and c) I'm simultaneously doing Nanowrimo.

Check out my other projects too. I use procedural generation - or at least randomness - in basically all of my projects.

Nice Super Crate Box remake!

Thank you, the game does seem to be working through the Itch app. I'm not sure why it isn't working outside though. I changed my security settings and even tried running a command through the command line to disable it further, but the computer still calls the game "broken." Whatever, all that matters is that it works somewhere, so it's not an issue with the game itself but with the computer.

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definitely is the right structure, otherwise it wouldn't have worked when I tried it before uploading. Map .apps have a Contents folder where all their files are.

The only thing that might be off about mine is that I actually put the app inside a folder and then zipped that folder, thinking that might alleviate the issue (it didn't).

Somehow Itch is changing and destroying the project when it's uploaded

I made a number of games in Game Maker for Mac. They work perfectly fine when I zip them, unzip them, and play them. However, when I zip one, upload it to Itch, then redownload it, unzip it, and try playing, it doesnt work! It says "this program is broken. you should move it to the trash." :(

Example: https://maximilian.itch.io/the...

Once you have the SWF file, how do you upload that to Itch? Itch only supports and index.html for browser games, and I don't know how to embed SWF in HTML :/

The version that's on Steam is "remastered" to no longer have pixel graphics, however there is a setting that will revert it back to pixel art, and it's a great pixel game (made by one guy called Pixel) so if you haven't you should totally play it.


Fly a helicopter through a hurricane! Use the mouse to control the helicopter, and avoid running into turbulence. Explore a rich, watercolor world.

5 years ago I started this project; Today I finished it. I did this in conjunction with the Finally Finish Something jam. It's so odd that a few minutes of time so long ago could have such a big effect five years later. It took me a few hours this morning to turn the ancient prototype into a polished product. My motivation is that I'm going back and finishing unfinished projects, as a way to bolster my portfolio.

A funny bit of canon: Yes, the helicopter is caught in a hurricane. "But if it flies long enough it will escape, right?" No, this is an endless runner. If you play long enough, you will see that the background is looping - the helicopter is flying in circles. Silly helicopter!

It's such a great coincidence that I just found this jam! Over the past few days I've been going over past unfinished projects and finishing all of them. That's right, I'm trying to get nearly all my unfinished projects (with exceptions like ones that are less than 10% complete) to something that could be called a finished state. I expect to produce at least 3 finished products that I can tack onto my portfolio when all this is done. Anyway, can I submit multiple games to this jam?

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I love procedural generation so much. Thanks for the great talk, guys. I used to be a huge freak for it and thought the only games worth making or playing were ones that had infinite replay value. Of the 20 games or so I've ever made, all of them are infinite runner type games that get harder as you play them, infinitely. Unfortunately right when this contest came out, I had shifted to appreciating one-time-play, carefully designed story driven experiences. But no matter, I had to show my love for the genre by crafting another proc gen project:

https://itch.io/jam/procjam/rate/85876

I added a random level generator to my level editor for my game, Inertia (one of the only games I've made that isn't procedural to begin with). Just press G in the editor (but be sure not to overwrite something you were making). The generator spits out a level that is usually broken and unbeatable ('cause I suck) but nonetheless still interesting. That's why I shipped it, despite its bugs. It can help with writer's block, when you're looking at a blank level, to press G and start something to base your level on. I used this technique to create level 7.

The reason I didn't make it work better (because the deadline is still 2 days away) is that a) I don't want to look at that pile of spaghetti anymore, b) it seemed like it would be a lot of work for a game whose concept I'm kind of sick of, and c) I'm simultaneously doing Nanowrimo.

Check out my other projects too. I use procedural generation - or at least randomness - in basically all of my projects.

I love reading through all these haiku-esque game ideas. Some are more poetry than actual game material - though it would be neat to try to squeeze a real game out of any of them - but whatever. They're cool and I plan to read all of them. One thing I noticed is the odd recurrence of "press x . . ." games. I'm tempted to make a tiny game where whenever you press x it displays one of these game ideas; e.g., "you just pressed x to hang your head and resign yourself! . . . you just pressed x to . . .!" Just to make fun of it.

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https://www.youtube.com/watch?v=T5XB193gP_w&list=PLYKU1lvSF85f9kZa5MBnObHWnX8TMSacv

(other than that of GB)

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You're not an idiot, I spent twenty minutes trying to get into my bedroom. Opened the door about 10 times and heard the same sound of the door opening. Couldn't close the door for some reason. Finally found that I had to go into THE bedroom, not my bedroom or just bedroom. Was so pissed at the game for fucking up at what seemed like the climax that I though about just going back outside and turning the generator (thats generaTOR by the fucking way, great segue into the game!) off so that I could see if the lamp would turn off so I could complain if that didn't happen. Meanwhile the game is just bragging to me about how it changed the photos.

I am truly sorry to give so much anger and vitriole to people who worked hard on this, but when I get "sorry I don't understand" for the amount of time I put up with it - and I shouldn't have put up with it, I'm getting to that - I have to tell the person who wrote that statement, sorry, I DIDN'T understand YOU when you said that the yard went around the house, and that the yard was some kind of separate thing that I have to GO TO the yard before I can go around the house.

SPOILERS

The story reached its peak when it restarted and I was back in the car again. Loved the contrast from when the house was a happy place (although it did kind of seem excessive and almost funny how bad the house turned). But from there it just made less and less sen THE NIGHT IS EVIL AND GRABBED ME AHHHH DEATH YOU ARE DEATH AND I AM DEATH AND AAAHHHH MY WHOLE FAMILY IS DEA D AND I AM A DISGUSTING TORN APART CARCASS AAAHHHHHHH

EDIT: I just realized the story made more sense than I originally thought.

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Hello here is my newly released game Inertia. It only has 10 levels right now, some of which are cool. I don't know really; I've played some of the levels so many times I probably don't even see them truly.

Anyway, there's a level editor that comes with the download, and it would be awesome if you could use it to design a level or two, then send it to me at maximilio@me.com, and give your name so I'll know who to attribute. Thanks you!

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I was able to beat the whole game, so yeah it is beatable. Sometimes you really have to stretch your abilities though.