Changes include a major UI overhaul, slight tweaks to reversals, and a small change to Octonia and Rho.
Recent community posts
New version of the game is live! Changes include:
- Arcade Mode! A simple arcade mode is available. Choose from 8 levels of "difficulty". Note, the AI is a work in progress and more features related to this mode will come soon.
- All character walk speed decreased to match new animations
- New dash animations
- New animations for Gigi
- Spinout on Gamma's Spinkick Super increased.
- New Bolt challenge combo added.
- Slight quality of life adjustment to online. Stages are now previewed in lobby and game should detect and end a match on disconnect/desync.
Does it work with any bones rig (ex. blender maya) or just the CC3 ?
Yes. As long as it has all of the required bones, it should work properly. If it is missing some of the required bones, however, you can use dummy objects as subtitutes
Does it work in 3ds max 2020 ?
Unfortunately, this was written in 3ds Max 2016, and extensive testing has not been done in other versions. It should, but the package includes the source code, which can be modified if need be for newer versions.
Does it keep the animation after I change to Biped ?
There is an animation recording tool, however it is finicky.
Does it export from iClone (facial)
Facial rig animations from another biped should be preserved as all this script is doing is creating a dummy biped and constraining the original rig through a combination of orientation and position constraints.
I'm having this issue now too. It's taking my build over 3 hours to upload and it looks like it just gets stuck.
I've read some posts that it could be because of my virus protection. Also I'm in the US. Anything else I could try?
Hey, made a slight update. If you could send more information about the crash if it occurs again, please email it to email@example.com and I'll work to see if I can get it fixed ASAP. Sorry again for the inconvenience.
That's awesome! I hope the tournament went well! I'm going to submit a new build either tonight or tomorrow that should address the Linux masking issue. Thanks again for your support and sorry about the delay.
Sorry, I have not had time to look into this for the Linux version. I want to try and update the game before February though so that it matches the Steam version, and I'll try to see if I can remedy this issue.
As for the background, I'm aware. I was excited to get 3D backgrounds working at all, but didn't take the important time to polish them and make them more cohesive with the rest of the game. This is something I'd like to fix in the future but am unsure if / when I'll be able to.
Sorry again for the delay.
Hey, unfortunately not in the current build. What version are you playing?
Does the game read that XBOX360 controller by itself instead of Xbox360 to Keyboard? Let me know and I'll try and look into it before I upload version 220.127.116.11 here.
Hey, I just saw your message. I'm sorry about this. You're using Ubuntu still, correct? If so, it may be related to that as I know Unity3D games sometime have UI masking issues on Linux. I'll look into remedying this in a future build. Again, sorry!
I'm sorry to hear that. What platform are you playing on? It usually saves to your documents folder; however, this functionality may not be working properly on all platforms or setups. I'll look into this as soon as possible. Apologies for the inconvenience.