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LivinReal

49
Posts
3
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A member registered Mar 11, 2022 · View creator page →

Creator of

Recent community posts

Wow that's a lot of artwork haha!

Any way to make it fullscreen? On PC I have to scroll up and down to see the different parts of the game, which made it impossible

Really liked how you introduced the different mechanics at a pace that let us understand the previous one! Nice job

I don't know why, but it's just a black screen for me. I hear the sounds, but I can't see anything. Probably a bug on my side, so I didn't rate so it doesn't affect your result <3

I didn't understand anything I did, but I think I had fun?

I don't think that was supposed to happen, but I got stuck half in the floor haha

Audio and art was so well done! Controls were weird a bit though, especially the flying which took me way too long to know it was possible in the first level

The sound of the gun was so loud I jumped the first time I fired XD

Really nice concept and I loved the audio!

Great idea! Minigames were however too fast before starting I didn't have time to understand what I was supposed to do and failed a lot beacuse of that

You need to be fast AND use the minimal number of clones. All levels were tested so 3 stars are possible with a couple of seconds as buffer

Yes, on the browser, so yea maybe that was the issue

I think I broke my mouse trying to win

As a programmer, I really enjoyed it. Was missing some variables at some point, so just had to spam click until I had new ones (unless I missed something)

Hopefully those sound effects were not created realistically, if you know what I mean!

Interesting concept. I don't see the point of some upgrades like the orbiting speed because I just couldn't click on it anymore. Also couldn't make the New planet work even if I had enough years

Very nice concept and very difficult game! I was having issues at the start adjusting to the tempo, seemed like the music was not in sync with the frame I had to press, but maybe that's just my pc

Some of the text was cut off for some reason. Nice concept, and unfortunately couldn't figure out a way to stay alive :(

Nice concept. I think on the web using shift and right click breaks the game though. It's opening my right-click menu and then nothing was working haha

Didn't expect such a difficult game with that artstyle haha. Would've loved a tutorial, or maybe make it slower at the start so we can get familiar with the mechanics first

As a Stepmania addict I was immediately hooked!

Interesting concept. However everything was so small it was hard to distinguish what was enemies or myself. Also planes going sideways is kinda funny though

Really hard but you kinda want to continue. Only thing I disliked is that there is a border around the screen which is the same color as the walls, so you don't know where to go because you don't know if that's up or just a ceiling

Really love the concept! I didn't at first how small you can become but it was nice to discover! Music is a bit short so it feel repetitive (because it loops rapidly). but otherwise I loved it!

I realized that after the time limit unfortunately :(

Liked the challenge but agree with other commenters. Having to restart a level because you scaled something just a bit too much can be annoying. Otherwise the rotation in the main menu could be remove since now it's a game in itself to be able to click on the level you want :P

Was this a big metaphor for small dicks? I felt attacked! (still had a lot of fun)

Very calming and nice concept! I could see playing this if art was a bit more appealing

First game I wanted to finish! Cool concept too. Only critique would be the camera, sometimes it was hard to see what you were doing because the camera would be behind the wall and you were on the other side, especially in the mushroom section

Very unique idea! Having a limited number of arrows is great, but I feel like it would've been more challenging if you had them all at the start. Otherwise you know exactly what to do because you get the correct arrows in order. Also maybe an aiming indicator so you don't miss your last sponge shot and have to restart from the begining

Really nice music and sound design to make you feel powerful. My only gripe is that there were no incentive to use the gun at all, I was just spamming the munch and won, didn't kill a single enemy

Still confused about what I'm supposed to do, would do it again though

Concept and art is very good, but the camera movement gave me motion sickness pretty quick. Also the controls for the triangle were a bit weird I didn't quite understand it

Really cool concept, but the camera prevented me to actually have a go at it. We don't see what's coming so we can't prevent dying

Very relaxing game, and cool concept. I wish I could keep my cursor down and just pass over plants to collect them, because at the end I was just spamming clicks and my finger was becoming sore

Great level design, very nice animations, everything felt just natural

Art was nice but couldn't figure out the controls, the lid of the trashcan was just opening and closing at every click

Can't get past second level either! The ceiling is too low for me to jump, maybe I'm missing something.

Nice style and great concept. A tutorial would've helped a lot though. Also it's probably only my computer but it was quite laggy, making it hard to interact with

Loved the art, music was a little short so felt repetitive a bit after some time. Would also have been nice to have some snapping for the different place to put the ingredients. Had some issues where the ingredient was not directly in the small square so it wouldn't register and I couldn't understand what I needed to do, when it was just because I wasn't in the center