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Lumpy Software

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A member registered Sep 25, 2024 · View creator page →

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Great game but an undo button would've been so nice for when I misplaced a block or placed it just to high for me to jump to and had to restart the entire level because of it.

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Funny thing is you were able to do the exact same route on level 3 every time by jumping up from the button as the ghosts all jumped up to it in unison and you'd go over them and land on the ground as they landed on the button. 

Cool concept and fun to plan the route but some sort of grid system on the floor definitely could've helped to make it feel less like guessing every time I planned a route and at the end realized I was a couple off then had to try and remember what I did before and fix it.

Overall neat concept that ended up being really hard, except it could be cheesed very easily by just taking the same path over and over and having your shadow follow close behind. (I assume the shadow was supposed to force different routes?) If the shadow was a bit faster and maybe you only had to take 3 routes each level I think it would be at a much more reasonable difficulty that provides more challenge of thinking up different routes. Also jump was a bit too high. Overall I enjoyed the game and got through about 4 levels nice job dude.

I believe it was level 3? it has small platforms and a double turnaround from breaking 2 blocks.

Surprisingly good for a game with one control lol. Had quite a bit of fun but sometimes felt a little bit too much like a precision platformer with one slightly missed input causing you to restart the whole run. Could be more fun with the addition of some sort of momentum boost like a slide or just a run button in your current direction and maybe adding some sort of hard stop control (ik against the theme of this jam) could be cool as well because sometimes it's nice to stop analyze a jump instead of being forced in and possibly costing you the run. Both of these would maintain the directional momentum and just add more dynamic movement but just suggestions. Overall pretty great game though and well done for having a single control and still making it fun.

Overall the game was pretty fun and difficult but the level ordering didn't exactly line up with the difficulty with one of the first ones being the hardest. Also the control scheme kept messing me up as I'm used to holding down the direction I'm traveling in especially during a jump in a platformer but that just punched repeatedly, definitely some of the best graphics and fun in the game jam but could maybe work out a way to make the controls move intuitive to your average platformer, or maybe thats just me who was a bit thrown off. Great job dude.

Overall the game was pretty fun and difficult but the level ordering didn't exactly line up with the difficulty with one of the first ones being the hardest. Also the control scheme kept messing me up as I'm used to holding down the direction I'm traveling in especially during a jump in a platformer but that just punched repeatedly, definitely some of the best graphics and fun in the game jam but could maybe work out a way to make the controls move intuitive to your average platformer, or maybe thats just me who was a bit thrown off. Great job dude.

Decent game and I understand that he's ice so he's supposed to slide around a bit but because of how the side to side movement was coded it felt very unresponsive and unfair when you died. I get that maybe the movement was coded like that to be like you're on ice but it kind of comes at the cost of the sharp responsive platforming that most are used to.

Neat game and felt very good to play with great platforming and smooth movement but it was also insanely short and didn't have too much replay value.

You can mute it with "T" but it was my first time making music so makes sense that it's not for everyone.

Maybe the best game I've played through in this jam. Unlike most of the submissions it actually had a decently unique interpretation on the theme I found myself stressing about moving forward and getting to the flag which was great. Also visuals and audio were great but idk how much of the audio was from freesound and how much you did yourself. Great job dude.

Incredible art and a decent game to play through but overall didn't really fit the theme too well as its kind of just a basic platformer and half the time when you're "recording" you just stand still. Still a good game but just doesn't really fit into this jams theme as well as it could.

10/10 art made me very happy. Great movement and fun game overall.

Loved the game art but gameplay loop was pretty short and repetitive with the same start every time. Overall not bad but could've maybe worked better with procedural generation or a level based system.

Fun concept but a hotbar to choose between track types would have been much preferable to scrambling to try and remember which track was which key, I did love the art though very cute.

Cute platformer with some good art but felt like it kind of just ignored the theme with just being your basic platformer and not much of anything else on top of that. 

Neat game but the game was very short felt like I had just started. I really liked the art and and think it could be fun with a lot more levels and some time of abilities or something other than jumping. Also the running sound sometimes played way too much when running on the ground. 

Overall very cool concept and felt like it could have been a lot of fun but the game was almost nauseating to look at and no movement registered fast enough to get and motion in the right direction. Seems the game lacked any real playtesting but with a bit of tweaking and slower rotation speed it seemed like it could've been a lot of fun.

Overall feels like there is little to no time to react and get energy and one bump can turn you around and make you restart. Overall decent concept but not great execution.

Glad you enjoyed the game, we definitely ran very short on time for a tutorial and such... which definitely would've helped. Also all the ricocheting was a bit confusing and the upgrades were one of my last additions so I had little time to specify or fully adjust or tinker with how it upgraded (but it gave a slightly larger range that it could ricochet to and allowed for a higher number of ricochets in case you were wondering)

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This is the kinda stuff that inspires me, amazing game and great concept, hope to be able to make something this fun and polished someday. Incredible job.

Pretty neat game and  very smart use of the limitation, overall was pretty fun but I think the lava level was a bit too difficult and basically required perfection pretty early on. The game itself was pretty simple and felt pretty quick but a very cool concept.

Movement controls have been fixed and now and work, also if you make it into the later levels I think you'll be glad that you don't have 12 enemies sprinting at you.

Sadly your solution did not work, but after like 3 hours I finally fixed movement controls by forcing fullscreen. Hope you can enjoy the game in its fullest now.

I'm glad you enjoyed it so much and I can definitely see how the shield delay with the bashing could be weird and something I'll look into adjusting.

Glad you enjoyed it!

Overall very fun game which was surprisingly fleshed out for a 3 day jam. There's definitely some balancing issues especially with the sandbags which basically won me 10 rounds in a row by making a wall of them. Cool interpretation of the limitation and an impressive amount of towers.

Overall very fun concept but it's in need of some balancing, the lasers especially basically formed an impenetrable fortress around the earth.