Great game but an undo button would've been so nice for when I misplaced a block or placed it just to high for me to jump to and had to restart the entire level because of it.
Lumpy Software
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Overall neat concept that ended up being really hard, except it could be cheesed very easily by just taking the same path over and over and having your shadow follow close behind. (I assume the shadow was supposed to force different routes?) If the shadow was a bit faster and maybe you only had to take 3 routes each level I think it would be at a much more reasonable difficulty that provides more challenge of thinking up different routes. Also jump was a bit too high. Overall I enjoyed the game and got through about 4 levels nice job dude.
Surprisingly good for a game with one control lol. Had quite a bit of fun but sometimes felt a little bit too much like a precision platformer with one slightly missed input causing you to restart the whole run. Could be more fun with the addition of some sort of momentum boost like a slide or just a run button in your current direction and maybe adding some sort of hard stop control (ik against the theme of this jam) could be cool as well because sometimes it's nice to stop analyze a jump instead of being forced in and possibly costing you the run. Both of these would maintain the directional momentum and just add more dynamic movement but just suggestions. Overall pretty great game though and well done for having a single control and still making it fun.
Overall the game was pretty fun and difficult but the level ordering didn't exactly line up with the difficulty with one of the first ones being the hardest. Also the control scheme kept messing me up as I'm used to holding down the direction I'm traveling in especially during a jump in a platformer but that just punched repeatedly, definitely some of the best graphics and fun in the game jam but could maybe work out a way to make the controls move intuitive to your average platformer, or maybe thats just me who was a bit thrown off. Great job dude.
Overall the game was pretty fun and difficult but the level ordering didn't exactly line up with the difficulty with one of the first ones being the hardest. Also the control scheme kept messing me up as I'm used to holding down the direction I'm traveling in especially during a jump in a platformer but that just punched repeatedly, definitely some of the best graphics and fun in the game jam but could maybe work out a way to make the controls move intuitive to your average platformer, or maybe thats just me who was a bit thrown off. Great job dude.
Decent game and I understand that he's ice so he's supposed to slide around a bit but because of how the side to side movement was coded it felt very unresponsive and unfair when you died. I get that maybe the movement was coded like that to be like you're on ice but it kind of comes at the cost of the sharp responsive platforming that most are used to.
Maybe the best game I've played through in this jam. Unlike most of the submissions it actually had a decently unique interpretation on the theme I found myself stressing about moving forward and getting to the flag which was great. Also visuals and audio were great but idk how much of the audio was from freesound and how much you did yourself. Great job dude.
Overall very cool concept and felt like it could have been a lot of fun but the game was almost nauseating to look at and no movement registered fast enough to get and motion in the right direction. Seems the game lacked any real playtesting but with a bit of tweaking and slower rotation speed it seemed like it could've been a lot of fun.
Glad you enjoyed the game, we definitely ran very short on time for a tutorial and such... which definitely would've helped. Also all the ricocheting was a bit confusing and the upgrades were one of my last additions so I had little time to specify or fully adjust or tinker with how it upgraded (but it gave a slightly larger range that it could ricochet to and allowed for a higher number of ricochets in case you were wondering)