Thanks for playing, I probably should have made it clearer in the tutorial that it's meant to be invisible by design. Appreciate the feedback!
Lumofish
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Really like the theme interpretation, the gameplay loop is fun and rewarding when you find the right destination. The clicking sounds and jumpy UI animations are really satisfying too.
A shame the score button doesn't work as it would be nice to see how well I'm doing, though the notifications do still provide some indication.
Well done!
Wow, loved it. Simple & clear controls (with forklift drifting!), great environment, and the way objectives were placed was really clear and intutive.
My only frustration was the distance you drive back and forth, most noticeable by the time you reach the third area. Though it's not a major issue as the game isn't too long.
Well done!
Haha just in time, well done. Will check yours out now and leave feedback.
Here's mine, interested to hear how clear the objective/gameplay is: https://itch.io/jam/brackeys-15/rate/4312143
Here's mine: https://itch.io/jam/brackeys-15/rate/4312143
Tried something a bit different, curious to hear how clear the objective/gameplay is.
Will check yours out now and leave feedback.
Nice, well done. Will check yours out now and rate it.
Here's mine: https://itch.io/jam/brackeys-15/rate/4312143
Here's mine:
https://itch.io/jam/gamedevtv-jam-2024/rate/2750145
I'll check yours out now!
Thanks for playing :)
We decided to hide the sanity meter to make the game feel more atmospheric. Instead, the monster's opacity reflects your sanity, becoming more "real" as your sanity goes down, giving you a rough idea of how close to death you are without revealing precise information.
Appreciate the feedback though!
Feel free to check out ours here: https://itch.io/jam/brackeys-7/rate/1419719
I'll have a look at yours now and give it a rating :)
Thanks for playing!
Originally the brain was meant to grow (and actually did at one point!) however it started acting very buggy so I decided to remove it as I only had a few hours left :( Some way to increase the risk/reward sounds like a great idea though.
As for the gravity, it is intended to be fairly difficult to control (you can switch mid air once before you must touch the ground to get a bit more distance), but I may update it after the jam ends to make it fell a bit snappier.
Thanks for the feedback, it's very helpful!




