^^ Exactly this. I haven't been able to figure out how to get past </3
BlueMoon Gaming
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Hard to pin point anything wrong with this one. Amazing job - loved your take on the topic & the overall execution. I guess if I wanna be nitty, I'd be good to explain you can throw the guys before hand? I only realized it on the boss.... BUT - really fun. Should become a full game if possible (although it's hard to tell where to expand - it's just about right imho).
Hats off!
Carrots might not be fruits - but darn do you feel POWER when you got it!! Really fun take on the theme (ala One piece?) loved the power ups (althought we need to talk about the dark power - I died to it).
Really pretty assets specially - wonderful art on those. If you guys made it for the jam, hats off!! The game looks beautiful. Good job <3
Carrots might not be fruits - but darn do you feel POWER when you got it!! Really fun take on the theme (ala One piece?) loved the power ups (althought we need to talk about the dark power - I died to it).
Really pretty assets specially - wonderful art on those. If you guys made it for the jam, hats off!! The game looks beautiful. Good job <3
Game was fun - but Stage 5 is HELL!!... Way too hard. Also, it seems to me the mechanic about using the battery (which is also your life) is a bit hard to justify on levels like that where the number of enemies is just too high. I died a lot both because of enemies and because of bullet overuse :(
Nevertheless, great entry and awesome to see you using Phaser!!! That's huge!
Fun overall, but I did think it would've been nice to actually control shooting. It was pretty hard to align the shots and destroy the right machine. There was also too much incentive to just run through the level imho, since checkpoints were close enough that you kinda could.
Nevertheless, good job <3 Nicely done!
Really good entry overall - loved the style and the fighting, perhaps one of the most fun fighting mechanics I've dealt with in the jam!
My only nit was with the Green area where you get turned around randomly :( Caused me a headache personally. Seeing the enemies would've been nicer imho - just so I knew what to expect, but the movement and mechanics were 10/10, so can't complain much.
Awesome job!
F is to open doors - this changed my life :D!
Awesome aesthetic, a LOT of little things to unlock and really interesting take. Really awesome proof of concept here! Loved the art-style and the general feel of the game. It's darn hard tho! Be careful not to pick fights you cannot win (as I did multiple times).
Awesome!
Really good overall! great presentation and great power-scaling so long as you go down the right path (my 1st time wasn't fun :P). Loved the weapon variety, although having a cool-down or something would've made the desicion to use a weaker weapon more appealing. Also, I think it really needs a mini-map or some distincitive features whenever you reach some points. It's really hard to tell yourself where you'd gone - I ended up spinning pretty much in place for a while.
Also, wasn't a fan of the all-dark portion.... but, thanks for putting in the 45s potion <3. Managed to completed due to that. Great work!!!
Overall, really fun game! loved the art and overall aesthetic! Rating a 4 mainly because of a few game-breaking bugs (couldn't pickup the Green shard nor use the blue one after I picked it up for some reason :()
Nevertheless, really good direction overall! Loved it! If this is your first game, trully keep at it, you have a good eye for it!
Thanks, that's actually really helpful!
Regarding the losing control - We do add some input delay, but maxed out at .3s (Mainly because after some playtesting, was the least "Frustrating" value we could find). Shame this number doesn't seem to be enough to make the player feel like they've lost control. We'll improve on this moving forward.
Again, thank you for the detailed answer! Means a lot.