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(+1)

Thanks, that's actually really helpful!

Regarding the losing control - We do add some input delay, but maxed out at .3s (Mainly because after some playtesting, was the least "Frustrating" value we could find). Shame this number doesn't seem to be enough to make the player feel like they've lost control. We'll improve on this moving forward.

Again, thank you for the detailed answer! Means a lot.