Thanks for the comments, Beth…!
For a future release, I’ll see what can be done to make the health track more relevant. Maybe a simpler, three state health track ought to help: “Healthy, Wounded, Defeated.”
The more I’ve thought about it, the more I want to explore extending the game to embrace the idea of a “spirit of the swamp,” something like that, where the Creature is just one aspect. I am thinking of developing the idea of overrunning the human’s Camp with vegetation or swamp waters or something. This might be a mechanical way to utilize the extra dice you’re talking about, in addition to the random events you suggest.
I appreciate all this feedback and positivity from both you and Angel! Now that I’ve had a little distance from the design time constraints I think I can really stretch out on this one.


































