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Thanks for the kind words, Alex!

I did put plenty of thought in how to use the unique qualities of a spider and its web into the game. It’s cool to see someone else appreciates that. :)

As for the difficulty spike… Well beyond the time constraints I had for the jam, I think a spider would want to lure its victim in slowly but surely, giving them just enough confidence to move forward, deeper and deeper into the spider’s lair, until the only thing left is CERTAIN DOOM.


Heheh, I like the thematic explanation for the difficulty spike! To be fair, I think Bloodjak II's difficulty curve has a similar shape, FWIW.