πŸ€‘ Indie game storeπŸ™Œ Free gamesπŸ˜‚ Fun games😨 Horror games
πŸ‘· Game development🎨 AssetsπŸ“š Comics
πŸŽ‰ Sales🎁 Bundles

Alex Higgins

18
Posts
1
Topics
5
Followers
9
Following
A member registered 3 years ago · View creator page β†’

Games

Recent community posts

A bit buggy, for example, I charged the sword, aimed my mouse at the Squizard, and clicked the mouse, but the lich didn't rotate the sword, and I wasted the spell, which was frustrating. Otherwise, great music, and great Squizard. Organic feeling sword-swinging is always a plus!

This was a really good combination of mechanics, combined with interesting flavor. A tad bit easy, though. Incremental difficulty of some kind would have been good, the game actually gets easier over time as you turn hunters to stone faster than they spawn. Got 50 moments. 

My best was 47. I loved the narration at the beginning, and I love your solution to "what a hoof!" Character design is sexy. Gameplay does get pretty interesting as time goes on, but it takes a while to get there, and its frustrating that the difficulty resets when the cake gets eaten'd. I wish that it get harder faster and stayed hard. Otherwise, easily one of the top entries I've played so far!

Art is darned pretty! Body parts didn't always respond the way you expect them too, but otherwise, an interesting little platformer!

I wish I could swing the tentacles themselves instead of just waiting for the Kraken to gently touch peeps. Otherwise, nice water. Great graphic style. The music track was perfect. 

Played it for ~300 seconds, didn't die. Obviously, the game would benefit from difficulty progression, if you were to revisit it. 
Looks and feels wonderful, though.

BAHAHAHAHHA
I laughed myself silly when the game closed. I love the visual style too.

That was pretty cute! Expressive character portraits.
Only gripe was that "poket humans" etc wasn't abbreviated as "Pokemans." (jk)

Clever mechanic, and great pixel art! Darned good! 

The core mechanic of this one was really cool, and you did a lot with it. Solid design, good visuals, catchy music track. Nicely done!

I didn't think that there was enough content to justify 10 waves, but that Wendigo animation is wonderfully creepy. I felt this disturbing satisfaction every time the child's mind darkened. 

Pretty accurately demonstrates how hard soccer is with pogo sticks! Would be curious to see a version with more aggressive AI.

Nice models, but I wish I could view parts of each scene up close and in more detail! It's an interesting little world you have made - it leaves me wanting to interact more with it.

Real pretty, good use of music and sound. After three tries, I couldn't build a tower above 5, though.

I believe I have fixed the save bug! Play on!

Ok, bug confirmed. Before playing, check the top of the game's page for the fix. Thanks.

A bug may be present in which game doesn't save, or doesn't reload upon player death! I can't replicate the problem on my computer, but please let me know if this is an issue! Thanks!

(Edited 1 time)

The Morphine Western Revenge:

Based on The Hyperbolic Needle by Brian Cristi, which can be read for free here.

The Morphine Western Revenge is an Western top-down shooter with a focus on fast-paced, decisive, and tactical combat. You play as a young Native American woman in search of her sister, who went missing in the aftermath of your tribe's destruction at the hands of the military. Your only companions are the gun at your hip and a hypodermic needle full of morphine.

A mouse is required to play. It may not run properly on older computers. If you are running Windows, it is highly recommended that you download the desktop version instead of playing the game in your browser. The desktop version has fullscreen support, better audio, smoother performance, and greater stability.

Click here to play! Please let me know what you think!

Screenshots and GIFs:





Thank you so much for playing and sharing! Always makes my day to see these sorts of videos. I thought I squashed the bug where you can't shoot bad dudes at the bottom of the screen; it's good to have it brought back to my attention.