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I liked my time with this! The foraging was very cool, and I liked the creative skills and enemies. The structure reminded me a lot of Embric of Wulfhammer's Castle, and I wish more games included that sort of open-ended-but-in-a-small-but-dense-map sort of design. The game rewards you for engaging with it, fleshing out the characters and setting and laying the groundwork for the ending, but doesn't punish you for missing anything, as far as I'm aware (which is great, because I think I softlocked myself out of  finishing the Tower of Greed, and I only found 3 or 4 creminis)