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Really incredible, John. The ending sequence - everything that happened after Facet #8 - is going to stick with me for a while. I cried during the final string of encounters.

Funnily enough, I originally tried playing it before you released v1.1, lost to the worm, and gave up. The maps and the general tips at the start of the walkthrough with this version were enough to get me up to par, so thanks for those! Was able to beat it on classic difficulty without using either dream catcher

The story was deeply affecting despite (or due to?) its minimalist nature, and you push RM2003's mechanics beyond their limits.I'm really glad I got the chance to play this game - thank you for making it.