Just over a week left and I am feeling pretty good about my progress.
The game is playable from start to finish, I still have a handful of high priority assets to make, set up and create the ending cutscene and just an overall polish pass across the board.

All the music and audio effects have been set up, Chibenobi was able to deliver all the tracks very quickly and I used chiptone.io to create most of the audio effects I needed with a bit of tinkering in audacity as well, given the sci-fi nature of the game, more synthetic sounds worked out well.
I also have all the dialogue set up, though I think I'll probably refine the script a bit as I play through the game over and over during testing, I usually handle my scripts this way, with the first draft being a very rough take and then I get a feel for whether it feels good in game.

Originally I had dialogue triggers all over the map that opened up the dialogues as you explored but it felt a bit disruptive and annoying to not really have an indicator that dialogue was going to play, there were also too many dialogue triggers, so sometimes you would fly for a few seconds before a new scene started.
to fix this I added comm beacons to the game, and you have to actually find them and get close to them to trigger dialogue instead.

This means that you can miss some scenes but it feels a lot better to interact with something in the world.
there are still some invisible triggers since it didn't make sense that those scenes played from these beacons but now it feels more balanced between the two.

I also added an on screen UI element to help spot them form a distance.
I also decided to add a bit of texture to the world, I originally wanted to keep everything flat shaded to save time on texturing but I felt like the sense of scale I was going for wasn't coming across well enough, I ended up finding a good compromise with a detail texture that tiles across all the assets.

Overall I am pretty happy with the state of the project, I went into the jam not sure I'd even have something to submit, given how far along I am I'll have almost a whole week to just polish and bugtest.
Gameplay wise the game is fairly simple, you mostly just have to explore and figure out where to go next, I think in hindsight I'd have liked to have a more interesting core mechanic to engage with through the game but I hope people enjoy it for the ambience and vibe I've been building instead.
































