Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

So its the last week of the jam, I always try to get everything done at least a few days before the deadline to give us some time to polish and test the game.
We managed to get the game feature complete in the last few days, the only thing left is a few assets need to be replaced and some audio is still missing.

There is also some polish and nice to have stuff we are still working on that we are hoping to get in but overall the game is "done"

It took me a bit of time to figure out what to do with the jam theme, I didn't have any specific idea that stuck out, I just knew I wanted to make something that focused on what I enjoy about making games, creating environments.

Nightmare Valley is the name we went with, its also something I struggled to decide on but ended up going for something simple.


The game starts with all the Skremplets seemingly frozen, Pastoriche is the only one to wake up and needs to help his friends and figure out what happened.

Overall I feel pretty good about the state of the game, we did cut out one of the bossfights we had planned but the game is already cutting it close on playtime, its a bit open ended so some people might take more time than others but overall during testing we have hit between 20 to 25 minutes.


I would have liked to go into more details on development in the devlog this year but generally I didn't feel like there was much to say, overall things went pretty smoothly and according to plan.

I hope people have fun with the game.

Until next time.

- Leo