Leo here from Team Hi-lite, its that time of the year and we're back with another entry.
I don't think I'll be as active making devlogs as the last few years, part of it down to not having as much free time and some of it not wanting to spoil too much.
that being said I wanted to show just a little bit of what we are working on and talk about what our plan is for the jam.
This year I wanted to make a game that had a strong exploration element, I was feeling a bit nostalgic about the Steel Love game we made a few years ago, it was an open world game which had its charm but it wasn't utilized very well.
This time we are making a platformer with a smaller more tight map but still have a bit of open ended design.
Pastoriche will be the main character and the idea is that you explore a shared dream between the Skremplets who have all been mysteriously frozen.
We are still blocking out the level with placeholder assets and a lot of art assets are still missing
We have about ~75% of the mechanics for the game ready as well, as you free Skremplets more mechanics unlock, making the world feel more alive as you progress.
So far we seem to be on track but there are a handful of things that I'm ready to drop if needed either for getting the game to the 25min time limit or if we run out of time.
I probably wont show off too much due as it would be too spoilery but I'll try to provide weekly updates.