The last week has been pretty productive, We've been able to set up most of the mechanics needed and a lot of the assets, the main thing missing at the moment are a few characters which generally take a bit more time as they need to go through rigging and animation after modeling and texturing.

Level work is pretty much done aside from a handful of placeholder assets still in there that need to be replaced, there are a few things left like setting up the secret area where you pick up the DSD sweater but overall the game is playable from start to end, aside from cutscenes and a final bossfight encounter.

Here's a small preview of the level, its a small open map split into a few different areas, players can tackle the areas in different order but will need to clear the 1st 2 before they can access the rest of the map and then need to clear all areas before finishing the game.
This year Vacation T. Hessler has been making the music for our game, he's done a great job so far and I'm excited for everyone to hear it in-game.
The plan is to finish the main loop with everything except the final boss playable in some state with placeholder cutscenes by the end of the weekend and then spend next week replacing placeholders and setting up the bossfight encounter.