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Kooda Loutre

A member registered Oct 19, 2015 · View creator page →


Recent community posts

I’m glad you liked it, and glad it reminded you of Rhythm Heaven, that was my goal! :D

Thanks a lot for your review! ♥

Thanks a lot for your input!

That was originally planned, but lacked the time… (as you could also see from the poorly made initial release)

Phiew! Sorry about all that. It should be good now!

Could you try the new version I just uploaded please? It should fix the issue… I hope.

I just updated the archive, could you download it and try it out? I hope this fixes your issue.

I assume you are using the linux version… could you run the program like so:


and paste the output here?

There is now a Windows version! In case it didn’t work out. :)

(Edited 1 time)

Oh! Sorry about that.

You should just have to extract the archive somewhere, and double click on the “strawberry” file in there. But it might just be that it’s not working on your computer… this game is very badly made.

Also, I just fixed a few things, you might want to download it again.

Posted in Welcome

Hi there!

I’ll be doing this jam with CHICKEN scheme, as always. ^^

I have no idea what I’m going to make, but I want low resolution graphics and procedural lo-fi sounds.

Have fun everyone!


(Edited 3 times)

Hey fellow itchy people!

I released my first real game project on the website.

You can check it out at: http://kooda.itch.io/cphys2015

It has been a fun experience, I hope you will enjoy playing this little thing!

Here is a little gameplay video (I couldn't embed it on the post for some reason):

Whow, nice job, I love it!

Congratulation, you made me cry. :Þ

It reminds me a lot of Proteus, it has a similar feeling to it. Thanks a lot for this. :D

Posted in Introductions

Hi there!

I’m Kooda, I’m french. I like making games and stuff just because I can. :Þ

For this jam I’ll be using CHICKEN Scheme and John Croisant’s SDL2 bindings since I used it a lot lately.

I enjoy functional and logic programming as well as procedurally generated content.

It’s the first jam I’ll be doing with Lisp so let’s see if I can make something!