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Does anyone know if it's possible to integrate Butler With Unity Cloud build? I'm not sure if this is even possible.
I want to do this for my game Keyboard Kommander: https://keyboardkommander.itch.io/keyboard-kommander-apokeylypse
I'm looking for artists and sound designers for my game Keyboard Kommander. I need someone to make assets for additional buttons including the high score screen. I'm also looking for someone to make a soundtrack for the game and help design the sound effects.
Here is my game:
I'm sorry this game is terrible. I took it down once but build a nuke number one fab asked me to put it back up. He's someone I know from school qnd repeatedly asked me in person. This game has been the bane of my existence since making it. Despite being terrible it still gets an absurd amount of downloads. I'm very sorry you had to play this terrible game.
I was thinking today about how hard it is to get playtesters for games. It gave me the idea for a feature called "Game Exchange" where two developers would be paired off at random. Each developer could play the other's game and leave a comment and review on it.
It seems like it would be a good way to get playtest feedback on games that are early in development. It would probably also be a fun way to discover new games.
EDIT: I actually just thought an easy way to do this without any complicated feature development would just be to make a section in the forums for it.
So I'm planning some changes to how the AI in game works. The main change I'm thinking of making is making the nurses more aggressive with how they heal other zombies.
Currently they'll only heal a zombie under pretty ideal circumstances which tend to not happen in early game.
Does anyone have any feedback on the current AI systems?
So one of the major new changes in the latest update are combo coins. I didn't make any major changes to how combo coins work but you can now see your active combo coins in your fort at any given time.
Does anyone have any thoughts on this new UI change?
I'm taking a stab at cellular automata procedural level generation for a new title I'm working on.
This is my first time doing this method of procedural generation for a long time. I did a toy example a while ago based off of a unity tutorial.
I was wondering if anyone had done it recently and had some projects they wanted to show off and any advice they had to share.
I was wondering what advice long time veterans had for getting people to play your games.
For the longest time my philosophy has just been to focus on making good games but that honestly didn't work that well. I tried blogging and youtubing my games which has led to a slight uptick but nothing substantial.
Feed the snake is my first experiment with Gaming Minimalism and I believe it to be some of my best work. Input is simple just click anywhere on the screen to drop a candy at that position. Your snake will quickly zip to that position and eat the candy. The objective is to maneuver your snake to keep the zombies as far away from the giant brain as possible.
I look forward to hearing everyone's option on this game.