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A topic by pipedreamdragon created Oct 21, 2017 Views: 184 Replies: 3
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Hi! Play tested this game today for about 5-10 minutes, so here's what I thought. Overall, the core game loop of typing-to-fight is both satisfying and challenging, and definitely has potential. However, there were several aspects that I wasn't happy with.

1) The currency system. The game does not pose enough challenge for any of the purchases to mean anything, and it seems overly complicated. When there are things to purchase in a video game, I feel like there needs to be a strategy behind what to purchase first and what to save up for,  or at least have some direct impact on how the game is played. At the end of each game, I felt like I hadn't actually gained anything useful, so I just picked things to get an random so I could jump back into game play.

2) The look of the game. In a vacuum, the assets are appealing and work in the game environment. However, there is lots of unnecessary clutter, and in a game that involves rapidly looking around the screen, it's important that you can distinguish what you can interact with and what is just background. There is also a lot of UI that appears that seems useless and doesn't give me any real value to the game. I would suggest having a scoreboard at the end of the level that tallies up how many words were typed, how much damage you did, etc, instead of having it all displayed during battle. I feel like the main purpose of the game is to improve your typing skill. Having a higher score with typing would be more rewarding that collecting coins to buy stuff that doesn't seem to have any significant impact.

I would also recommend giving the background a more muted palette, so the interactive bits stand out more and and look less cluttery.

I hope this helps! Thanks for the play test opportunity otherwise. I am excited to see how this game evolves!


(1 edit)

I found this game absolutely phenomenal. I haven't felt interested in video games for several years but this game got me into it again. I love how the typing-shooting works. It's smooth and fluent and has a decent variety, and keeps the action fast-paced. The currency/upgrade system I thought was alright. The variety of weapons and drones are a good way to keep things varied, although they seem to lack clarity (I never really know what powerups are dropped until they're picked up). I'd like to see the words you type be expanded though, cause it does get a bit repetitive, although there's still a decent amount. Some things I'd suggest though, is that it seems that in the higher difficulty modes, there's case-sensitivity, but because the next letter is enlarged, I haven't been able to tell capitals from small letters most of the time. The different kinds of zombies also aren't very noticeable. Yes it mentions how some zombies have healing powers but nothing really seems to set it apart visually from the rest of it aside from it standing around without moving. Without some tutorial/menu screen that shows you how the different kinds of zombies look, I think some symbol that hovers near special zombies would be nice. I know the design is probably different, but it's just too small and non-salient to make out. Finally, I'd like to suggest some smaller enemies that are fast and take a single key to destroy, and boss battles, similar to Typing of the Dead.

Developer (1 edit)

Hey, thanks for the response I really appreciate it. I sent your notes over to my team. We will talk about it and try to get back to you.

We're working really hard to make this game the best it can be for people like you.

Hey! Thank you for your feedback! We are adding particle effects to differentiate the zombies from one another. We are also reworking some of the visuals for pickups - the need to balance visibility with screen clutter is always a consideration. Within the next two weeks, we may be implementing more changes, so please, keep playing! We definitely want to hear what you have to say.

-J Sheaffer, Project Manager -Keyboard Kommander