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Bastard "Keromas" Gabin

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A member registered Apr 22, 2020 · View creator page →

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Pour ceux qui veulent tester, il faut télécharger les deux fichiers (.exe et .pck) dans le même dossier puis lancer le .exe.

C'est super dur mais j'ai réussi à récupérer toutes les pièces du niveau en 11 morts :) J'ai pas plus d'infos sur le jeu mais j'assume que c'est une première jam et en solo en plus alors bravo pour le taff, c'est jouable donc c'est le plus important. Ce sera plus simple la prochaine fois !

Très sympa comme petit clicker, avec une fin abordable en moins de 10 minutes alors c'est une très bonne chose (je sais pas comment le premier du classement a finit en 2 min :o ) Les assets graphiques fonctionnent étrangement bien ensemble et l'équilibrage permet une montée en puissance rapide pour détruire les murs encore plus vite donc c'est assez fun. Bravo pour la release !

Malheureusement j'ai pas réussi à atteindre la fin (les checkpoints sont un peu trop rares ou c'est moi qui suit nul ?) Mais c'était fun, surtout quand la difficulté augmente un peu et qu'on peut tirer sur les ennemis. Bravo pour la release

Excellent jeu, bravo à toute l'équipe pour le taff ! La DA est super cohérente et on a un bon niveau de lisibilité sur ce qu'il se passe à l'écran. J'ai réussi à faire survivre mon cerbère jusqu'à la vague 10 avec un total de 40k points environ. C'était fun de devoir placer des tours et en même temps tirer un peu sur les ennemis avec notre perso pour repousser toutes les attaques. Bon par contre j'ai joué à la souris et je crois que c'était pas le plus adapté. Je galerais vraiment à sélectionner et placer mes tours. GJ encore

Je vais pas dire que la DA était jolie comme tout le monde, mais c'est vrai. J'adore le design des monstres ! Le gameplay est sympa aussi, on a juste assez de feedbacks pour comprendre ce qu'il se passe pendant les combats. J'aurais quand même aimé avoir quelques explications sur les capacités spéciales de certains monstres (confusion notamment) et une visualisation des portées aussi mais c'est vraiment pour peaufiner un max. Bravo pour la release en tout cas 

Très drôle et un gameplay simple et efficace. J'adore les petites cinémtiques. Le coliseum rajoute un peu de dynamisme et c'est très plaisant. Bravo pour la release

Great idea ! I loved creating synergies by calculating the moves of my pawns and you had some interesting ideas for the bonuses.

Pretty interesting mechanic and very good looking aesthetic. Well done for the release !

Not sure that I have understand where is the loopzone :thinking:

Very cool game, sometimes challenging with a fun base idea.

Love the idea ! Well done for finally releasing the game

Très bon clicker avec des graphismes mignons et un gameplay efficace. Bravo !

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What a nice little game, very polished and pleasant to play.

GG pour la release !

Thank u !

Merci beaucoup ;)

Merci !

C'est super dur mais c'est cool. Beau projet !

The whole team thanks you for the support, I am glad if you liked our game. The development of the project was not always easy during these 3 intense weeks but we are quite happy with the result. We will be watching your future indie game selections with attention. Thank you very much.

Merci !

Une masterclass ! Pas besoin d'en dire plus.

Such a good game, I broke my wrist!

Thank you for your feedback ! To get some of the cogs you need to unlock a new ability by exploring the level.

Thank you very much for this very complete feedback, I will try to answer all your remarks because you took the time to write them.  

At first, I voluntarily increased the difficulty because after playtests, the level was too simple and the enemies were not really a danger. But maybe this buff takes Metroid Engineer away from the Metroid vania genre.

For the controller, I would also like my games to be playable with it, but I don't have a controller at home so I can't test the controls and the feeling, so I don't prefer to implement the controllers.

Then, for the spacecraft bug, I've had it for a number of versions but I don't know where it comes from. It's random but as long as it doesn't block the player, it's not a big deal.

Finally, the ladders are half bugged, I noticed the strange behaviour when the player jumps but I decided to keep it because it makes it easier to move around the LD in some places. I'm not a big fan of adding a special button to climb ladders as the controls inevitably become more complicated to learn. But I'll take what you said there and test it in my next platformers.

Thanks again for your comment.

Nice job, the tuto is efficient, the sprites are nice. Some sounds are a bit too loud. The second jump is really cool because it lasts much longer than the first one, but the mapping of the controls is not intuitive at all.

Congratulations on the publication! I really like the very neat AD and the discreet music. The variety of enemies is interesting. I didn't quite understand how to get ammo from pistols though. Sometimes the camera borders are placed in such a way that you don't know where you're going and it's quite annoying. Hard to fight the boss with the sword only hehe. A HP bar would have been nice.

Congratulations on the publication! What a complete game! The SFX are just right, the AD is very effective, the dialogues break the 4th wall. Not to mention the moving brick mechanics which are very interesting and full of possibilities and the well constructed level design. Bravo for this very qualitative production!

Congratulations on the publication! The game is very complete. It has the main mechanics of metroid vania, the map is functional but it lacks indications for the connections between rooms. The combat bullet system with the mines is really different from the basic shot of the character and the level design forces us to use this mechanic, it's a good idea. The music and SFX are cool, as is the pixel art. Well done to the team.

Thanks you so much for your feedback ! 

Congratulations on the publication! I finished the game with 39 gems. The atmosphere is nice, it lacks a bit of feedback but the feel of the moves is nice. A calm and relaxing game, really not stressful.

Congratulations on the publication! The atmosphere is very clean and the sprites are cool. The main attack, the dash and the wall jump have a good feeling. It's a bit hard to progress through the level but the concept is cool, the animations are good and there's a good diversity of enemies.

Congratulations on the publication! The mechanics of the tools are interesting even if I didn't quite understand the specifics of each. The moves are a bit laborious (especially the climbing and jumping which is very short). There's a bit of a lack of info on how far you can fall before you die. The AD is nice and the sounds effective.

Sorry but I couldn't finish your game, I didn't know what to do or where to go. I quickly lost hope of continuing. I like the sprites but the sounds are a bit aggressive. Well done for the publication.

Thanks for your feedback, I tried to tweak the game as much as possible, thank you for taking it into consideration.

Thanks for your feedback, I tried to make the shot mechanics as pleasant as possible but I am aware that it is not what we are used to.

Congratulations on the publication! So much polish, between the character custom, the stats in the pause menu, and the little effects and dialogue. It's a very good game, with a nice handling even if I would have liked another jumping touch than H. Well done again!

Congratulations on the publication! The dark effect is well done but maybe a bit too opaque. The controls are really badly placed, it's not very instinctive. The AD is cool and the lantern mechanic is quite interesting, it's a good addition.

Congratulations on the publication! The AD is cool and the character controls are nice and fun. Even if I didn't understand everything well, I enjoyed this short experience.

Congratulations to all the team! What a quality, everything is there, the very clean DA, a good feeling on the sounds, efficient feedbacks, an increasing difficulty, loot mechanics that complete the gameplay and that invite to explore. Congratulations again!

A nice AD  and clean lighting effects, the feeling is good, you get lost easily and the enemies are a real danger. Bravo for the publication!