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Cave Climber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #13 | 3.130 | 3.833 |
Enjoyment | #17 | 2.722 | 3.333 |
Overall | #18 | 2.504 | 3.067 |
Story | #19 | 1.769 | 2.167 |
Graphics | #20 | 2.586 | 3.167 |
Audio | #21 | 2.313 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Team/Developer
John Brynte
External assets
"Ambiance_Atmosphere_Cave_Loop.ogg" by Nox_Sound (https://freesound.org/s/553080/); "The Essential Retro Video Game Sound Effects Collection [512 sounds]" by SubspaceAudio (https://opengameart.org/content/512-sound-effects-8-bit-style)
Comments on the jam
Finally a time and place to test out this cave explorer game idea!
Reference info
johntu#2641
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Comments
couldnt bring the gem up to the left area since the rope climbing (while having the gem on) just didnt work right., collision detection stuff I guess.
Aside from that, good game.
slight increase in movement speed might be nice :-)
Very amazing idea! I know this is more of a prototype/proof of concept that we are playing, but I think that this idea is amazing! I have never played a game quite like this... it's very deceiving how complex it already is with just the pick, rope, holder, bag and gems. I had a blast getting through this little demo! The mechanics are very fleshed out I feel; just need some work finessing the controls and the feel of it all, and then of course more levels, etc! Thanks for the gamepad support by the way! Very nice.
Feedback: the main thing I think in general is to speed up the movement a bit, walking and especially climbing. I think that the controls could be tweaked just a tad also to be just a bit more intuitive. I felt I had to think just a bit too much when picking up items versus placing/using the items; that is pretty minor though, no pun intended!
Overall I think this is a great entry! I wish there were more, but the idea is great and your implementation so far is fantastic I think! Keep it up! If you plan to improve it then I def want to follow your account(s).
Congratulations on the publication! The mechanics of the tools are interesting even if I didn't quite understand the specifics of each. The moves are a bit laborious (especially the climbing and jumping which is very short). There's a bit of a lack of info on how far you can fall before you die. The AD is nice and the sounds effective.