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KARETOZ

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A member registered Mar 21, 2024 · View creator page →

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okay i played the game and it the setup on how to start and how the games story is made seems weird. i also couldnt understand how to finish the loop because the first time i played i accidentally clicked the clock and could not exit the clock window, then i just spun it until i won the game ? on the second run i got to loop 7 and it just reset me. overall i thought it was cool but i just couldnt finish it and dont wanna review because of that. would it be possible to make the rules more clear and also have the game follow a bit more direction for less confusion ?

The Fields is a very short indie horror developed in 1 day,  focused on making choices and achieving 1 of 3 endings. 

Gameplay. read and make choices. thats it. its not a lot and it feels like this game could do more.

sounds: the game has a bit of ambient sounds and a little soundtrack in the background. i really liked the soundtrack because it has some tension, but i feel like it was too quiet. 

Visuals: i really like the visuals. it looks like most indie games but at the same time a bit different. its has a pixel art style mixed with kinda lowpoly models? i like it thats what i know.it has atmosphere.

Story: very simple and to the point. you are waiting for your bus lol.

for a game made in 1 day it has a very good attention to detail and i feel like almost all the best choices were made for this short development.i like how you can barely spot the man in the bushes, you can interact a little bit, it has voice acting, you can choose what to do and that it has a cool intense soundtrack.  i give a 9.5\10. 

Playplace: After Hours is a little cool indie horror experience where youre parents have abandoned you in a playplace haha. 

Gameplay: very simple walking simulator puzzle indie horror. theres some chasing too. overall simple but a bit confusing because of no jumping and sometimes no clear boundaries.Hitboxes also seem a bit weird.

Sound: 1 soundtrack that sounds as if my grandmother is sitting on the toilet. Its not bad but doesnt fit the aesthetic. just a below average horror soundtrack.

Visual: game looks cool, has some inconsistent choices for style. its a low poly look but definitely mixed with just poor assets. its okay for a short game. 

Story: i liked the comic. the story is a little short and all crammed into the comic thats not good. overall i felt like there was no progression even when i got out it felt rushed and as if the developer just didnt wanna work on it anymore. 

i give a 4\10. For a short little indie horror its okay and some ideas are cool like the comic, chasing, and puzzles. overall its consistent but it felt very lackluster and more for 10 year olds. And there almost no bugs which is also good.

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Inanimata DX is a Cool Strange Indie Game. But it has a Deeper meaning and goal than what you get told at the beginning.

Gameplay: you walk around the hub and choose a portal into one of 3 worlds. you solve puzzles by figuring out who needs what items you collected along your journey. But the Real Focus is exploring the worlds and Talking to Whatever the hell you can find. Sometimes its fish others its a 3d polygon body. its weird but super interesting and gets you to ask more and more npcs you meet. 

Visual: the game Has a low poly Look with very little post processing. everything is kinda flat. the worlds all look different and interesting and theres a lot of stuff smashed together so it looks new everytime. theres some cool visual effects on npcs or when something big happens. the look is alright and fitting for the game. 

Sound: the game has cool ambience and gives each area its respective tone. the npcs have no voice acting. the game has no real soundtrack only background music mostly. its made for ambience but leaves a lot of areas open for improvement as i think. 

Story: this is after the visuals the strongest aspect and had me thinking a bit. the game starts out in a weird way and once you start reading what the npcs say it all starts making more and more sense. theres a deeper meaning about our workculture and how we live. i liked this part and thats because its not forced onto you. its made in a funny way and lets you also just skip everything if you want to. You also have multiple endings which is pretty cool.

Overall i give this game a 8\10 for its interesting experience. even while i do feel like its a little out of place but i guess thats just the nature of creating art with meaning that is a little weird. and messages that let the player think are also a rare in todays games so thats a what makes this game great. 

Cowboom is a short indie horror themed game where a cow has a sore infected udder. touch the wrong spots too much and the cow blows up like on 9... i mean like a baloon. i didnt have a clue what to do a the beginning or what the goal is but 10\10 any cow will BOW for this Masterpiece !

Your Download is broken it says the header is corrupted or something. please look into it !

Cool little point and click game that feels kinda like a school game. i like that its not to easy, has some animal variety and even some sfx and music. for a 20 second game its also very replayable which is super ! 8\10

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Glut is a 2d shooter where you go down into an abyss with a elevator and kill enemies for money. 

Gameplay: feels okay and responsive but has a glitchy feeling to it. climbing, jumping, shooting, moving everything feels a little off and just not perfect. This should be more fine tuned. The elements themselves are basic shooting collecting, nothing fancy. i would like to see more and maybe even connected to the lore or more action oriented. the enemies are also super easy to beat even with the pistol, which makes the game too easy in my opinion. The map is big and like a maze which is interesting but once too far deep in i couldnt find back out, maybe some tools for the beginning would be good. i also feel like the core loop while there is also way too weak because theres not incentive to go again.

Sound: the game has some "wooble" music in the background and you have some sfx. overall i think its kinds underwhelming. in my opinion the game should feature more variety and more sound focus with ambience, enemies, responsive sounds, sounds that let the player know whats happening or what danger is ahead. because you need to go further and explore this would be a good adition.

Story: to be honest i didnt read it, sorry XD. but i can say after skipping it i was confused why i had a vacuum and a gun lol. 

Visual: its a 2d pixelart style and has, as i would say, light focused art style. everything in the game which is important is kinda highlighted and else its dark. i think some more variety in the regard on how things are highlighted and level design would make the game a lot cooler in no time. but i think the game has a interesting look and reminds me a bit of old flashgames. 

Overall i give you a 5.5\10 and i feel that your game has potential. you have some fun elements its just like the content is missing. if you fill the game, over time you can achieve a great artistic game. 

Just Giving it Respect to have the name of my favorite ps2 game. Castlevania: Curse of Darkness !

Will Definitly give it another try when i have the time !

The Four No Way Out is a Horror walking Simulator with a story about a killer in your neighbourhood.

(Spoilers)

Gameplay:walking sim gameplay. you walk, you press e and you search for the place to go next to which was interesting but not greatly made because names and places are not super recognisable. overall alright but i dont like how slow you are and how much it does not specify what to do.

Visuals: has a lowpoly aesthetic. It looks overall fitting but has some aspects that make it look underwhelming like the night being too bright. i liked the neighborhood to and that it has a open street. 

Sounds: The Music is almost nonexistent which i think is not good for this type of game. when im walking with 1mph and its night and supposed to be scary, make it scary. needs more sfx and music. 

Story:I like the story very much. you have 4 friends and they act strange, especially 1. then people start dying and it goes into this thing trying to figure out who it is. meanwhile you do normal house stuff and meet up with them.I do think the story was a little confusing and lose especially at the dream sections. tighten that up.

Bugs And Critic:

-I couldnt finish the game because after i wanted to meet at Guntur house the NPCs kept dancing in a circle lol.

-i hated how long some stuff like cleaning, walking and talking took. make it faster or at least give the option. this game has a little bit of open world to it so my character cant walk 1mph its just annoying and your wasting players time.

-I had a big where even before i knew the killer, i could enter Guntur house and read his killer manifesto. that spoiled the story for me sadly. so please fix that.  

Overall, I give you a 6/10 because i liked the story and open world. But it felt a lot unfinished and with not enough love. And well, the bugs basically killed my play trough. Keep going and this game can be in the big leagues !

oh now i get it. my bad. usually im a little bit more patient 😄

I cant seem to even fish 1 fish because the bar is not filling enough when pressin. am i doing something wrong 

Why is this issue still persistent ? isnt this app more just a overlay that still uses a webrowser ? its useless in this way right now

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Sally House Demo is a puzzle walking simulator with a haunted house gameplay. You have a very vague description to go into a forest and then you are sent into a Backrooms looking building. You go trough it experiencing very cheap jumpscares for most of it. i went trough it and found some things interesting but most reminded me of 2013 unity horror games like jeff the killer cube lol. 

Overall i was actually thinking there would be more.Even for a First Horror game i think there is too much quantity and not enough quality.

The Sounds and music are very cheap and not super convinvncing and again i feel like 2013.  While i think horror games can be funny and if you are very good even funny and scary this one is not scary , not atmospheric and 99 percent funny. 

The Robots that were chasing me at the end also stopped me from finishing the demo and i didnt found the last exit. 

Overall i give you a 2\10. youre game looks scary on the screenshots or at least like it would try but overall its messy with no clear direction. I am not against This type of game but i would say its just not good even when you specificly try to a 2013 horror feeling its not good. Please improve your direction with this game and actually add some scary aspects that let you experience something great. 

Wolf Nightmare is a short super surreal Horror themed story where a wolf makes you his bitch(YOURE HIS FEMALE DOG ? sus) you walk trough the house and experience the weird and very funny story at some points. it doesnt take itself serious while still having 1 or 2 serious moments. i think its strenght is that it mixes multiple emotions very well into a surreal experienc with some depth which i coulnt really decipher lol. i giv 7\10 for the experience which is kinda unique. 

Brother A ATOM BOMB 😂😂😂 i thought the package would atleast save me or let me go home lol

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I Usually Write Reviews, but this one Wil be a bit different. Neglect is a short story demo where you play as Ethan that has crashed his car and is now in a weird forest, with weird stuff happening. I played the game and really like the Aesthetic(Reminds me of Mouthwashing), Atmosphere and Dedication. The Sound and Music in the game are alright, but nothing spectacular. I would guess it will still be improved upon with a larger dedicated soundtrack and sounds. The Gameplay is a Mix of Walking Simulator and A little bit Survival Horror. I think it has potential and would like to see some deeper mechanics at play. Now we come to Bugs sadly.

In the First Minutes till the white school door there where none, which is great! but after that all hell was let loose. Here where my bugs.

1.i wanted to look for controls on how to use my key and couldnt close the window anymore lol

2. i Tried to Equip Axe and Flashlight but the images of them kept getting Smaller ? and i couldnt move them anymore after that. 

3.Once i managed to equip axe and flashlight they where very weird looking and didnt work lol

I Think your game has Great Potential and it reminded me a bit of concluse(Did you take inspiration from this ?) with the way you made the cutscenes and overall game feel in the forest. I Hope that you will keep going and Make this Truly something special because i feel like it could be.And i loved the Extras you added for the future. I give you a 5\10 for now even with the game destroying bugs.Goodbye !

fun little game ! has a good feel to it and reminds me of those old slasher games. sadly its not really my genre thats why i only shortly played it. 

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Bro what is this page. i look trough a lot of stuff and this is one of the worst ones ive seen. so pleae improve it and make it look nice and also tell the viewer what the game is about. thats the minimum !

it seems you can go out of bounce into the blue void lol

Untold Cases: Still Water lake demo is a short indie game where you play as a park ranger(i think) that gets reports of things happening on small islands you can explore. Gameplay: you as the player get told over a radio what your quest is and then are let off to explore for yourself. you have a boat which you use to travel, which i feel is way too slow.the scale of the world, woods etc is in my feeling not big enough. you have a couple of items and 2 flashlights which are almost identical(maybe try to make one for distance and the headlamp as the normal one). you walk, pick up items and move to locations of importance. Visuals: the game looks very atmospheric but on some things like the water, scale of worlds and objects not so convincing. Overall it uses a indie game look that a lot of games use thats okay.sound: i feel the rain and other prominent sounds feel repetitive which can be okay(rain sounds like ASMR) but i think mixing it a little more up sometimes to make the woods feel more alive would be really cool and easy to do. the lack of music in the beginning is also a little weird but once i came to the first body, and it started i found that very fitting and it gave off like a horror movie atmosphere. its all going in the right direction, but wood and wildlife sounds will make it a lot more alive. Story: i like this type of open story where you get calls and then can act. it reminds me a lot of kona which is a AA game but features some similarities in its way on how to progress. i played till the island where i got hit over the head after going inside a container, so i not a lot happened but it was alright because it felt like it tried to built tension and give a more grounded approach to the traveling across islands. i give the demo a 6.5\10 because i like this style of game and hope that the full release will have a way more immersive world that lets you actually feel like you are traveling properly in a bigger world, with more soundscape overall more immersion. btw please look into kona i think it will be a good inspiration for this game. 

The Mine Below is a short indie exploration horror. gameplay: very simple collect items, open doors avoid the enemy. i would have liked for a littel bit more variety and actual exploration so that the game has some more variety. overall its just too much like many other indies. sound: the sounds and music themselves are okay but you cant change the volume and everything is either mixed to loud or to quiet. visual: looks like a mix between low poly and wet clay. it can work but for me it seemed a little to wet everywhere. and i really didnt like that the only enemy the alien is badly animated and looks like a ps1 monster. its okay but inconsistent even for an indie. story: you try to investigate a mine and then theres a alien monster, afterwards you flee because the cave floods ? and then you end up at a ritual ? i dont really know. i feel like there was too much skipped and just put in for the sake of being scary or changing the gameplay. overall i give it a 4\10. i dont want to be mean and this is definitly not the worst game i have played or seen but i think there is a lot of room for improvement. 

English version ? Looks very interesting sadly i dont speak portugese

A nice little topdown shooter. i like the aesthetic and the memes or whatever the pictures are. i think if you had a level system or some scoreboard it would be pretty cool 

Review Time: number 1 anybody reading this watch the video Justin made its really good and entertaining ! number 2 i dont play rail shooters but i think your game is cool. its very short but not too easy and has some atmosphere aswell as character too it.  number 3 the handrawn textures look cool even tough i would have liked a little more enemies like other swamp creatures ! overall a cool little game 6\10 btw i didnt know you made rodland of pipes thats awesome ! i saw that game when corrupted played it and liked it !

I dont know the ending because the demo was frozen after i beat the virus. but im still reviewing for what i played. Next Station is a detailed and lovely crafted surreal horror game demo that is a mix between backrooms, mascot and lsd simulator as i would say. Gameplay: you walk around and experience the story, theres some elemts of searching and exploring as hiding and most important smoking. it tries to change the gamplay up with a boss fight which is a little wonky i feel but appreciated. Sound: it featueres a great sound scape with a good mystery soundscape while also mixing it up in special moments throughout the story. sadly theres no voice acting for any characters or ourselves. visual: the game has a dreamy low poly look to it and espacially in the first "level" with the virus you have a interesting color palette that is very neon. interesting choices which fit the horror aethetic and give a 80s vibe. story: very hard to decipher but ill try. you start in a subway with your only clues as to what is going on being notes and npcs that talk to you. you travel trough worlds with a subwaystation and there seems to be an powerful entity, but i really dont know more. overall i liked the game very much with its erie but welcoming atmosphere, humour of npcs, detailed world and very interesting but cryptic story yet... so i give it a 9\10 and if the full game releases i would love to play trough it so see what its really about. and please with no freezing of course.

is this game also in english 

Blue Intrusion is a small indie horror collecting game thats about 10-20 minutes in gamplay with a very Suprising Horror Feeling you have from it! gamplay: the game features a small but well designed open world where you need collect certain items and place them before a very attractive looking blue man catches you.even when he catches you multiple times his scare factor still works because he chases you. Sound: nothing special besides the soundtrack. its 1 song but its a very calm in a way unnerving song which gives a very interesting horror vibe while beeing chased by the blue man monster. relaxing horror if you will, besides if he chases you then its not relaxing lol. visual: low poly pixel style nothing amazing, but the design of the jumpscare and the world is nicely done. story: the game features some open world with, text to read, area to explore and things to look at. which is surprising for a tiny horror game like this. my personal rating is a 9\10 because the chasing, atmosphere and features are good implemented and scared me. i recommend it.  

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Unplug it is a under 5 minute horror game with the focus on speed. gameplauy: you run around and press e to unplug devices while also having a tiny bit of physics based puzzle inside it.Very surprising but i like it. sound: mostly average but it tries to give a sense of dread i would say which does its job. and it has a soundtrack which sounds very nice which is rare for such a small indie game! visual: the game has a normal looking pixel style which turns into a bloodred game world once you finish the game. story: just unplug it and once youre finished youre greeted with either a nice man when failing or a apartment leading you into some world building. overall a nice small polished game. 7\10

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A mine with giant spiders is a very short indie horror with the focus of cleaning a mine of a very big spider infestation while traveling in a minecart. you blow those beast up and they want your soul afterward. not super scary but for a 5 minute fun little experience for sure agood entertainment. my rating is a 7\10 with the amtosphere and visuals being the highlight !

SIgnal of the Damned is a short story about a person falling into madness after seeing a gruesome horror tape in a apartment. Gameplay: you walk around and follow the story, pretty average for a lot of horror indie. its basiclly a walking simulator with some light game elements later. sound: not a lot of music in the game but the ambience and feeling of the characters, sfx and ambience reminds me of a ps2 + source engine type of game. theres voice acting, which is always suprising for a indie game. no subs, that should be added. story its pretty short, linear and easy to follow. to be honest it has more adult and gore elements than actual horror. but it makes up with an interesting package overall. i give it a 8\10 for the effort and different approach. if this game would expand the story, fill in some story holes and expand onto a horror tone torwards the end this would be a instant hit as a indie game!

couldnt get past the first boss but im also not someone who played bullet hells alot. gameplay: i like the game even tough i feel like the shooting mechanic is kinda useless ? it basiclly hold down your button onto the enemy. there needs to be more or atleast an incentive to do something else with it. the character feels also a little off. he moves but not as fast as my inputs but that might be because i played in browser. Visuals: it looks like a mix between the binding of isaac and hollow knight which i like ! not unique in itself but definitly something else. Music: there are only shooting sounds right now but im sure there will be awesome boss music at some point. Bonus: im not sure but atleast for the first boss i suggest to have his attack pattern be a little bit more random because it feels a little not alive how it is right now. overall a cool little bossrush game which id like to see more off in the future even if i might fail again lol. 7/10

The Mist Meets Managment game ? i survived with 1 person alive lol. Gamplay: you scout find people, food and scrap so you can go back to sit in your house and built defences up for the coming scaaaary mist. its alright but does get repetitive pretty quick. on the other hand the story elements of the game are sparking interest each time they come ! altough theres not enough of them for this type of game. Music: the music sounds selfmade and has a nice little tune,but 1-2 other tracks for different moods would push the amtosphere really good. the start button has a fat bass which i like very much :-). story: basiclly the movie the mist as i think. or a battle royal ? i dont really know but it sparked my interest. its not fleshed out but you have a few places, different characters which as it seems are even integrated into the different sections when you scout, etc which is really impressive for this game ! i give you a 6/10. i liked it and it was fun altough repetitive.

This game is really good ! Visual: its very comic looking while still looking kinda new. gameplay: i dont know what this type of game is called. A tactical puzzle round based something ? i like it.what i dont like is the walking. it tries to be like darkest dungeon while you basiclly cant do anything. its a little rng which can be unfair but overall its engaging and lets you think strategic altough its not a lot you can choose to do. music: i like it but at the same time im not 100 percent sure if its fitting. im really not sure. story: i have no idea to be honest. overall i liked it and if this would have a little more tutorial on how things work and what the goal is it would be even better. i give you a 7/10

Interesting game. i think its alright. visuals are hard on the eyes and looks like a 70 movie kinda. i dont understand the plot excatly but its nice for a 10 minute puzzle game.

i dont know if im stupid but i tried every posssible combination in the beginning of the game for 30 minutes and it didnt work. please either post it here or make the puzzle a little bit more clearer because i could not figure it out. everything else was cool

ah okay. its pretty hard to see to be honest thats why i thought its broken or something. Thank You !

Yo i just played it and gotta say Super Cool game ! i think its not super scary but the story was definitly interesting and i like the part in the house. i think a little bit more weird stuff would have been great but im giving a 7.5/10 for what it is. btw the layout of the store ive seen it before lol.