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(1 edit)

Glut is a 2d shooter where you go down into an abyss with a elevator and kill enemies for money. 

Gameplay: feels okay and responsive but has a glitchy feeling to it. climbing, jumping, shooting, moving everything feels a little off and just not perfect. This should be more fine tuned. The elements themselves are basic shooting collecting, nothing fancy. i would like to see more and maybe even connected to the lore or more action oriented. the enemies are also super easy to beat even with the pistol, which makes the game too easy in my opinion. The map is big and like a maze which is interesting but once too far deep in i couldnt find back out, maybe some tools for the beginning would be good. i also feel like the core loop while there is also way too weak because theres not incentive to go again.

Sound: the game has some "wooble" music in the background and you have some sfx. overall i think its kinds underwhelming. in my opinion the game should feature more variety and more sound focus with ambience, enemies, responsive sounds, sounds that let the player know whats happening or what danger is ahead. because you need to go further and explore this would be a good adition.

Story: to be honest i didnt read it, sorry XD. but i can say after skipping it i was confused why i had a vacuum and a gun lol. 

Visual: its a 2d pixelart style and has, as i would say, light focused art style. everything in the game which is important is kinda highlighted and else its dark. i think some more variety in the regard on how things are highlighted and level design would make the game a lot cooler in no time. but i think the game has a interesting look and reminds me a bit of old flashgames. 

Overall i give you a 5.5\10 and i feel that your game has potential. you have some fun elements its just like the content is missing. if you fill the game, over time you can achieve a great artistic game.