Inanimata DX is a Cool Strange Indie Game. But it has a Deeper meaning and goal than what you get told at the beginning.
Gameplay: you walk around the hub and choose a portal into one of 3 worlds. you solve puzzles by figuring out who needs what items you collected along your journey. But the Real Focus is exploring the worlds and Talking to Whatever the hell you can find. Sometimes its fish others its a 3d polygon body. its weird but super interesting and gets you to ask more and more npcs you meet.
Visual: the game Has a low poly Look with very little post processing. everything is kinda flat. the worlds all look different and interesting and theres a lot of stuff smashed together so it looks new everytime. theres some cool visual effects on npcs or when something big happens. the look is alright and fitting for the game.
Sound: the game has cool ambience and gives each area its respective tone. the npcs have no voice acting. the game has no real soundtrack only background music mostly. its made for ambience but leaves a lot of areas open for improvement as i think.
Story: this is after the visuals the strongest aspect and had me thinking a bit. the game starts out in a weird way and once you start reading what the npcs say it all starts making more and more sense. theres a deeper meaning about our workculture and how we live. i liked this part and thats because its not forced onto you. its made in a funny way and lets you also just skip everything if you want to. You also have multiple endings which is pretty cool.
Overall i give this game a 8\10 for its interesting experience. even while i do feel like its a little out of place but i guess thats just the nature of creating art with meaning that is a little weird. and messages that let the player think are also a rare in todays games so thats a what makes this game great.