Tha jam just begin right now. Thanks, good luck, and fun…
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The jam will begin with 16 participants…! I am very happy for this. With a year of duration, I hope more participants on 2021.
The JAM is just beginning right now… Good luck and Happy new year…!
Of course… Well, you know Fan Art are generally illegal in a strict interpretation, but all people are very happy with Fan Art. Star Wars, Pixar and many companies are very happy with Fan Art. For example, I am going to use music of Fey (La espuma de los días).
The group Web3D had some Music Video Competitions on 2017 and before…
Blender and most of other softwares has not compatbility with H-Anim, because of this it is very complicated yet. I hope Blender will have a H-Anim exporter soon. I think it is very useful because of its legibility… Other formats of animation are very confuse. I think an human readable format on Blender, it is very useful to future compatibility on a changing world. With human readiblity any future developer could traduce a lot of Blender information in theory without very complex process and patent problems.
I was planning an animation with only one character. Three days ago, I read about the human maker project. You coul populate your games easily with chatacters. It exports to Blender, and very important, you could create easily armatures and some expressions.
Estoy inscrito en un JAM sobre anime, y les dije que enviaría un personaje luego de terminar de leer este libro… Blender 3D Cookbook.
Justo ayer teminé de leer el libro, y estoy planeando dibujar este personaje como ejercicio:
El personaje será para uso libre, como FanArt… Las reglas de mi competencia, permiten usar recursos hechos en otros años; así que podría convertirse en la protagonista de mi video.
Thank you for your backgrounds. I wanted them for my next 2D game. Just that I need…
Only a Suggestion: Bonus payed package with HDRI version of these backgrounds and foregrounds layers for 3D projects.
Recién hoy, he publicado este JAM… Estoy muy nervioso, por que hay muchas cosas que todavía no sé hacer. Por supuesto, tengo un montón de ideas en la cabeza. Como va a ser la primera vez que aplicare muchos nuevos conocimientos, no espero que me quede muy bien.
Asset Jam 12 is finished. I am very happy with this opportunity of show my 3D assets. The first time, I think that it will be very easy to do the best Asset. It was a terrible mistake. Each time Asset Jam is more and more interesting and complicated.I am very happy of my lost in a Jam without any rattings or votes.
Thaks for your very useful asset package… actually I am reading a bit about Unity and Blender. Sure your asset is very appropriate for me. What about the use on commercial games?. This is not really a problem, because my next 3D game on 2021 will be free… Sorry, I think your package is excellet…, but what is the meaning of
- free of charge - 2 any yours of animation to order?
Thanks for your game… Some years ago I publish two videos on Instagram… I made it with POV-Ray, but I recommend you FractInt.exe for Windows, because this program has a lot of fractals with equations.
Ocassionally I used fractals to create some objects on my project FreeRay or to create textures for my games freeray.
Please, I thanks you if you add buttons to capture images to create easilly some textures.
With the FreeRAY-2019 release, my LGPL POVRay library reachs 175 objects. Actually you could download almost all of them on the official site of POVRay. I know: These objects are for animations and static images…, my conversion tool it is very complicated to use on games; my output it is very disappointing. You could mail me if you need some hints, with a lot of work and rewrite some code, it is possible a better conversion.
If you want to combine POVRay and Blender you could read this article… PovRAY-Blender HINT: Combine your characters on Blender with POVRay backgrounds, and look for many POVRay utilities on the internet…
Hemos agregado una versión para Android de Origamis iniciales. Las versiones para Windows y MacOS se han actualizado a 64 bits. Además hemos agregado a Linux como plataforma objetivo. Agradecemos las justas críticas de los usuarios acerca de nuestras versiones MacOS, notarán que hemos corregido notablemente varios defectos.