My new JAM: Animated Music Video 2021. I am very nervous about this JAM. I really need to study and practice a lot… A year of time for a video…, I need more time!
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Recién hoy, he publicado este JAM… Estoy muy nervioso, por que hay muchas cosas que todavía no sé hacer. Por supuesto, tengo un montón de ideas en la cabeza. Como va a ser la primera vez que aplicare muchos nuevos conocimientos, no espero que me quede muy bien.
Asset Jam 12 is finished. I am very happy with this opportunity of show my 3D assets. The first time, I think that it will be very easy to do the best Asset. It was a terrible mistake. Each time Asset Jam is more and more interesting and complicated.I am very happy of my lost in a Jam without any rattings or votes.
Thaks for your very useful asset package… actually I am reading a bit about Unity and Blender. Sure your asset is very appropriate for me. What about the use on commercial games?. This is not really a problem, because my next 3D game on 2021 will be free… Sorry, I think your package is excellet…, but what is the meaning of
- free of charge - 2 any yours of animation to order?
Thanks for your game… Some years ago I publish two videos on Instagram… I made it with POV-Ray, but I recommend you FractInt.exe for Windows, because this program has a lot of fractals with equations.
Ocassionally I used fractals to create some objects on my project FreeRay or to create textures for my games freeray.
Please, I thanks you if you add buttons to capture images to create easilly some textures.
With the FreeRAY-2019 release, my LGPL POVRay library reachs 175 objects. Actually you could download almost all of them on the official site of POVRay. I know: These objects are for animations and static images…, my conversion tool it is very complicated to use on games; my output it is very disappointing. You could mail me if you need some hints, with a lot of work and rewrite some code, it is possible a better conversion.
If you want to combine POVRay and Blender you could read this article… PovRAY-Blender HINT: Combine your characters on Blender with POVRay backgrounds, and look for many POVRay utilities on the internet…
Hemos agregado una versión para Android de Origamis iniciales. Las versiones para Windows y MacOS se han actualizado a 64 bits. Además hemos agregado a Linux como plataforma objetivo. Agradecemos las justas críticas de los usuarios acerca de nuestras versiones MacOS, notarán que hemos corregido notablemente varios defectos.
This is a Howitzer Mountain, a real weapon. It was very versatile and easy to transport.
It has two versions: Normal and LowPoly. Format: Blender, obj and x3d. The obj files are separated on five parts; for easy inclusion on your game almost immediately.
NOTE: This object was submitted to a jam.
Thanks to your attention... I will continue with Pascal. I like program on Dos, my most important problem for now, is UEFI booting. Of course I am waiting FreeDOS resolve the problem. Rufus (USB booting) works well with my software but compiler is not working. Sorry, it is another history....
I am a FreeDOS and other systems game programmer... but my games on FreeDOS do not have Sound yet. Are you using Allegro? I am using Freepascal... it is not Allegro friendly. I thanks for some Hint to sound on Freepascal... firstname.lastname@example.org
I have read a lot about sound blaster go32 djgpp Dpmi interrupts hardware interrupts. But it is not working yet.
My itch.io page https://juegosenlazaruscr.itch.io
My plan is recommend to use Freedos on Virtual box. So users will have some sound blaster emulation.
Very thanks, for your game... I like program on native DOS and next import to other systems. I think it is convenient , but people think I am wrong.
I am testing many improvements of my own system.
Recently I migrated from old SDL to SDL2. This is my first release with SDL2. Also this is my first game for MacOS 64 bits. Users will note that installer has a more traditional look for MacOS than my previous releases. I abandoned my own installer, to a more powerful and confiable system.
Well, DOS version do not use SDL. This simple game was submitted to many DOS jams.
Many years ago, I promised 64 bit version of my old releases on itch.io. But I am always very busy to do it.
I need motivation... So, why do not host a JAM about this? I think it is a funny idea...
Sure, someone of yours has a similar problem with your old releases. I offer yours a very simple solution...
Let's join my new jam now...!
Thanks for your submission to the assembler competition. This game is 100% pure assembler...! Fantastic...! Now I am going to test in FreeDOS and the VICE emulator...; My submission will be only 50% (Most of the work was made for Michael Kamburelis and Castle Engine, many years ago)