You can fullscreen the application with either F10 - F12 I believe. As for the window, that was criteria for any jam submission for the resolution size, sorry about that.
Recent community posts
I'm very glad I waited for V0.9. I enjoyed my time with it a lot. Very polished, puzzles made me have the "aha!" moment and a lot of great surprise moments. There was a lot of thought put into this game. Still need to play through it some more. I look forward to playing in this world some more.
I was really looking forward to playing this judging by your other work! You never cease to amaze me. Everything about this is very polished to the bone. The feeling you get when you land a successful attack, the sprite work and the gameplay.
Story was compelling enough for me to see Tama's goals 'till the end. Music was fire and the sfx were great too.
I enjoyed my time with this a whole lot!
The graphics are extremely cool. I'm pretty nostalgic for the fifth generation of console and PC games. Music and sound effects serve their purpose, though you might want to add more attack voice clips to the player attack and run it on a randomizer to play each clip.
Gameplay concept is really cool and unique. I feel this game has a interesting twist on combat with the electricity and all. Although this game might need a better tutorial.
Some expansion of the level, tweaked gameplay mechanics and some bug fixing would benefit this game greatly, but great effort!
This was a lot of fun! I love the 2D visuals and the lighting. The music and SFX are amazing in this game. The team nailed the atmosphere. Pacing was just right, it didn't feel like I was in the same area for too long. The game felt fair and the difficulty curve is really gradual in a good way, so great job on that! What stood out to me was the lighting mechanic and torches and how that interacts with the world, player and enemies. That aspect was really fun.
Only thing I had an issue with is some aspects of the player controller feel a little weird. The movement doesn't feel 1:1 at times and the collision box around the player felt a tad iffy at times; I found myself stuck onto some ledges lol. However it didn't hinder the whole experience for me, I say with some improvement with the controls and player controller; this can turn out to be a better game than it already is. Great job to the team that worked on this!
What bugs did you encounter? Also the magical/normal forms is explained at the start of the gameplay, it's tied to the day and night cycle. Unless do you think I should change the tutorial in some way? Thank you for playing
I really enjoyed playing this! I'm a huge Souls/Borne fan.
The flying mechanic is really good and interesting, great use for it. My only issue with it is when you exit out of the state it stops the player's Z movement if you pressing W or S while exiting the state, maybe this is intentional? Projectiles are good, particle effects need to be a tad slower it's hard to look at.
Other than that wow color me impressed. I had a lot of fun. Boss fights were awesome, especially Hyper Fairy. That was sure hype lol