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A jam submission

Love in ChireidenView game page

Will Okuu's days off be heaven or hell?
Submitted by Hai Lam Dang (@DArts5536), CKenshin (@ckenshin7), Aqwa (@aqwwa58), Seeker_Eternity, Eulogous (@eulogous) — 6 hours, 28 minutes before the deadline
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Love in Chireiden's itch.io page

Results

CriteriaRankScore*Raw Score
Use of LGBT Themes#54.1514.308
Story / Writing#94.0774.231
Audio#123.7803.923
Concept#134.1884.346
Visuals#144.0404.192
Overall#143.9664.115
Gameplay#183.4103.538
Challenge#232.7802.885

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
CKenshin, DX5536, Eulogous, Aqwa, Seeker

Streaming Permission

Yes

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Comments

Submitted(+1)

Me  like FFII mechanics 

Developer(+1)

Thank you very much!

I personally haven't played Final Fantasy 2 (I think that's what the acronym stands for, hopefully) the mechanic was actually inspired by WILL: A Wonderful World (https://store.steampowered.com/app/588040/WILL_A_Wonderful_World__WILL/) when I pitch it to the team. Highly recommend it if you like puzzles in a text game xD

(+1)

ngl, I wanted to get a bad ending and I tried so hard to achieve it xD.

DAMN OKUU YOU'RE CUTE, its so adorable to see her trying her best, putting words together seems a nice mechanic to pick routes, and yata is a good companion too.

Both endings were so heartwarming, I felt so good just by playing this, thank you very much.

Developer(+1)

Thank you so much for the reply.

Yeah, we buff the good end way too hard (as we don't want the CGs to go to waste xD In a post-jam patch, we definitely will nerf the good end a bit. Yata is a good dude and love guru for Okuu :D

I'm glad the game gives you good feelings during and after playing!

(+1)

I always love seeing the Subterranean Animism characters! Utsuho is so adorable, the preview image got my attention right away! Super fun and cute overall. (: 

Developer(+1)

Thank you very much!

Our bird brain Okuu is always a dangerous birb. I'm glad the preview images grab your attention!

Submitted(+1)

Okuu was adorable here. It's nice how Mr. Crow supports her. I got both good endings and left pretty satisfied, especially with the Human Village one. The word mixing is a pretty neat concept with a ton of potential.

Developer(+1)

Thank you very much!

Yatagarasu is a cool dude and being stuck inside a bird brain such as Okuu reminds me of when I'm watching K-dramas and the leads are dense as a rock xD I hope I capture his "3rd wheel love guru" essense :D

(+1)

nice game. has some funny dialogues. the art is cute and funny too.

okuu's "unyuu" face cracked me up!

Developer

Thank you very much!

Okuu's Unyuu face was one of our top priority in faces list xD

(+1)

great decision!

(+1)

I just really liked it. Execution so simple-looking yet so high quality (at least to me). Cute story, with adorable character portraits to match.

And the sentence-building parts, it's like, wow, what an idea! There's also Yatagarasu who speaks to Okuu, that reminded me of some fan doujins where Okuu and Yatagarasu are buddies there too (which kinda became my headcanon) so that made me delighted.

Developer

Thank you so much for the comment!

Yup, we really want to have Yatagarasu as Okuu's wingman (literally and figuratively).  It also makes the dynamic more interesting how Okuu sometime have to switch back and forth Yatagarasu giving advices and actually execute it (or stumble instead).  

I'm very please to hear our little unique selling point, which was the sentence builder, is liked by you!

(+1)

Extremely cute, and the word mechanic made it even more interesting, allowing for a more unique way to make choices in the game.

Developer

Thank you very much!

We thought we can spice up the choices in a typical VN by giving the player the ability to (technically) create their own choice. And the power of words are massive (especially how one arrange them!)

Submitted

Very cute and nice. I like the concept of the main mechanic a lot, though I was a little bummed by the fact that most of the sentences you get the chance to put together are pretty mundane without much room for experimentation or chances to get really silly with it

Developer

Sorry for the late reply. Thank you so much for the reply and comment!

Yeah, as you said, the sentence as rather mundane or silly, but it was intentionally so, as we want the smallest possible words but as these can rearrange into different meaning. With these fixed amount of words, there tends to be duplicate in terms of meaning but can also gets incredible silly (but still grammatically a sentence xD).

It's part of the beauty of language is an adjective can become a preposition or noun. If there was more time I would like to make the game a bit less linear as it is now but some specific sentence can lead to completely different route (instead of just giving points atm.)

Submitted(+1)

The concept of creating sentences with different outcomes in a visual novel is very fascinating and I think it was executed very well here! Some of the sentences you can make are really creative and/or funny, like "I'm Pretty ?", or "It Is ... ?" and I was surprised they yielded unique dialogue lmao

I like how it leads you to different endings too, I got all four endings (good and bad ending for each route), but I think it would have benefited to have a neutral ending as well? Right now it seems as if just one "right/positive" choice is enough to push you to the good ending (or keep you grounded in the bad one), so its a bit rigid that way.

A cool game with a unique concept overall! Good work!

Developer

Thank you very much for your comment!

The system which determined the endings are based on scores, so if our time and motivation we could make more endings. And yes, a neutral ending where the status quo hasn't changed would be great.

I'm very happy you give lots of praise to our special mechanic! I tried my best to give as many unique outcomes based on a few words. Like how a little change of the punctuation yield something completely different (just like real life xD).

Submitted (1 edit) (+1)

helloooooo other aqwa team hows it poppin

i'm coming at you live from "other guy who made a visual novel with talksounds and minigames in a non-visual novel focused engine"

and here i'm seein a worthy competitor, yup yup.

i like how the sentence creation minigame actually has multiple possible options and isn't just "find the only set of words that makes a valid sentence" like a certain persistent part of a game series that will not be named but starts with dangan and ends with ronpa

and presumably takes you to different routes? neat. i got the village good ending, not sure how many there are total

if it was anyone else, i would immediately point out the plothole that okuu has gone to the surface in good ol hi sou ten so ku but i suppose she simply forgot. it's been a while


the biggest qualm i have is [[default unity arial in a visual novel]] because im real big on fonts and i have seen the tragedy default unity arial repeat itself too many times

Developer (3 edits)

There are total of 2 Routes: Human Village and Chireiden. If you want to skip the Intro, you can go straight to [Load] and load the route you want!


Haha, yeah about the Okuu has gone to the surface before. I notice that way too late after I already finish writing everything, so I was too lazy to change (And I still have UI to do xD). As you said she is a bird brain, so let us all assume she forgets :x


The main inspiration of the sentence mechanic was actually a game called Will: A Wonderful World (it's a great puzzle game) as I pitch this idea to the team. We thought it would be fun as how much of a bird brain Okuu is, and she's panic during critical parts, she needs to organize her thoughts xP


You are completely right, who even use Arial in Visual Novels? I guess for us, it was the default font, and it was read-able, so it was fine lmao Next time I would try to find a more suitable one.


Thank you so much for playing our game and leave us a reply like this!