there's some excellent science simulation going on in here. when I'm teaching middle school kids about our solar system, I get to let them come up with absolutely bonkers experiment ideas and see details like, will changing the orbit that way make the planet freeze, what happens to the atmosphere if we stop the earth's spin, how many jupiters do we have to smash together to make a black hole ... the list is nearly endless. this is worth some bucks, folks.
joshg
Creator of
Recent community posts
Weird Linux build problem: some of the time, game works great. Some of the time, everything seems fine and normal in the menus but when gameplay starts, pieces are shoved to the right immediately. I can still tap Right and Left and the screen does the little 'bump' animation, so it's registering those normally, but at most I can bump the piece left for just a moment and then it hugs the right wall the rest of the way.
Keyboard only, no gamepad / joystick of any kind plugged in.
https://joshg.itch.io/interstellar-errands
(it's a free one-page RPG, if things are just too full you can drop it)
We had A Big Discussion around possibilities for games that explore a katamari-ish idea of growth.
- Themes:
- Changes in scale affecting what you can interact with in the environment
- Collecting objects, ending up with a chaos of inventory
There are enough ways to go with this that we may want a couple of teams exploring this with different tools or ideas!
I want to run with this using Inform 7, and there's plenty of room for other teams to play with the ideas in Twine, ink, etc. I like the literal-katamari concept technically, and I like the idea of playing with what it means to "get" something, what counts as getting something "bigger".
Any takers?
I'll add another recommendation:
TextureWriter
- Pros:
- Free web-based tool for choice-ish games
- Interesting interaction mechanism - you drag 'verb' words onto target words/phrases in the main text to choose an action
- lots of room for literary play in how you decide what the 'verbs' are
- visual UI for creating, no need for direct text coding
- Projects can be hosted on their site for public play, or downloaded as web code
- Cons:
- Solely text-based; I don't think you can add images?
- Unusual interaction mechanism may not be your thing