We had A Big Discussion around possibilities for games that explore a katamari-ish idea of growth.
- Themes:
- Changes in scale affecting what you can interact with in the environment
- Collecting objects, ending up with a chaos of inventory
There are enough ways to go with this that we may want a couple of teams exploring this with different tools or ideas!
I want to run with this using Inform 7, and there's plenty of room for other teams to play with the ideas in Twine, ink, etc. I like the literal-katamari concept technically, and I like the idea of playing with what it means to "get" something, what counts as getting something "bigger".
Any takers?