Really nice game, I love the art style, its so unique! I'm not sure if this was part of the game on purpose, but whenever I got a new high score it was always 1 less than the score I actually got in game. Regardless really nice job!
Jffish
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This is really good, and feels like a complete game, outside of a mini jam. I really liked testing out all of the different towers, and seeing how they worked. Some did seem to be quite a bit better than others, and I think it was round 6 seems to have a massive bump in difficulty, so because of those things the only thing I would suggest is difficulty scaling, and balancing. Great job!
Nice game, the art is very unique. The movement is kinda hard to get used to, especially because you are supposed to be dodging the enemies. Because of the movement, there were times where I would run into the enemies, and lose all my health because when I tried to turn away from them I couldn't change my momentum enough.
I like the the art and sound effects a lot, and the controls feel clean. I'm not sure if there was an objective either than just staying alive for as long as possible, but regardless I think the difficulty could use a bump. There are plenty of places on the planet where you can just move every few seconds to avoid the stationary damage and be completely fine. I think it could be a very fun game with some more obstacles, or objectives.
This may be my favorite one yet! I love the art, and sound effects, and the game just overall feels very clean. For things that I would change, there is a bug on the opening screen, where if you open the shop, then open the credits you get stuck because the shop screen doesn't close out, so you can't hit the back button. I would also make the game a bit harder, because I sort of realized after a while that I could just run through all the enemies, and I still wasn't really taking damage. Great job!
Nice job on the platforming, its simple but feels nice, also I like seeing other godot developers! The jumps are tight, but the coyote jump mechanic you added in makes them much more doable. The main thing I would say to work on is an easy fix, and its just that there was a few places where you got soft locked. I'm not sure if this was by design or not, but it's just not a very satisfying way to lose in a game like this. Great Job!
Hey, the speed actually does increase as you get smaller, but I agree that the difficulty scaling is kind of backwards. To increase difficulty, maybe I would just increase the max amount of fish that can be spawned in at a time, or make it so that the size increase from eating a fish is more substantial. Thanks for the advice!