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Jffish

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A member registered Oct 25, 2023 · View creator page →

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Really nice game, I love the art style, its so unique! I'm not sure if this was part of the game on purpose, but whenever I got a new high score it was always 1 less than the score I actually got in game. Regardless really nice job!

Nice game, I love the small fish guy. For a game like this I would maybe have some more floaty movement to make it feel as though you are underwater.

Nice tower defense game. I like the concept as well, it is very interesting. I would probably add a way to sell the turrets for when you place one in a spot that you want to change.

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This is really good, and feels like a complete game, outside of a mini jam. I really liked testing out all of the different towers, and seeing how they worked. Some did seem to be quite a bit better than others, and I think it was round 6 seems to have a massive bump in difficulty, so because of those things the only thing I would suggest is difficulty scaling, and balancing. Great job!

Nice entry, I like the concept of having to survive long enough to decrease the size. The hitbox for the crocodile seems a bit off, It would feel as though I were well away from it, but then it would teleport onto me out of nowhere. 

Nice game, the art is very unique. The movement is kinda hard to get used to, especially because you are supposed to be dodging the enemies. Because of the movement, there were times where I would run into the enemies, and lose all my health because when I tried to turn away from them I couldn't change my momentum enough.

Nice simple game, good job! I would maybe update the boat movement to make it a bit more satisfying, and and moving obstacles to add another level of difficulty.

Really good game, looks very clean, and plays well. Only thing I'd suggest is having the sprites be more defined, the first couple levels I cleared without even realizing what I had done.

It has something to do with the boat on the surface

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Thank you! Who knows what’s in the chest, no way to open it as of now unfortunately.

Thank you! As for the cheese, if you find the true ending you may be pleasantly surprised.

I like the the art and sound effects a lot, and the controls feel clean. I'm not sure if there was an objective either than just staying alive for as long as possible, but regardless I think the difficulty could use a bump. There are plenty of places on the planet where you can just move every few seconds to avoid the stationary damage and be completely fine. I think it could be a very fun game with some more obstacles, or objectives.

The movement is a bit janky, especially when hitting the edge of the screens, the whale kind of just sits there for a while glitching. The art is nice, and I like the vibe of the game. I like the small whale.

This may be my favorite one yet! I love the art, and sound effects, and the game just overall feels very clean. For things that I would change, there is a bug on the opening screen, where if you open the shop, then open the credits you get stuck because the shop screen doesn't close out, so you can't hit the back button. I would also make the game a bit harder, because I sort of realized after a while that I could just run through all the enemies, and I still wasn't really taking damage. Great job!

Really nice concept, and I like the visuals a lot. Would suggest maybe adding in a barrier to the edge of the viewport so that the player can't just run off into the void.

I really like the effects in this game, especially the water ripple effect. The controls were a bit awkward at first, but I was able to get used to them pretty quickly

Nice job on the platforming, its simple but feels nice, also I like seeing other godot developers! The jumps are tight, but the coyote jump mechanic you added in makes them much more doable. The main thing I would say to work on is an easy fix, and its just that there was a few places where you got soft locked. I'm not sure if this was by design or not, but it's just not a very satisfying way to lose in a game like this. Great Job!

O.Shawn has safely reached the ocean. There must be speedrun tech in this that I haven't found yet. I really like the idea of a claw-machine like physics based golf game. It could use a rotating cam.

Simple game, but very nice, and satisfying, it feels like a minigame in a 2d rpg.

Hey, the speed actually does increase as you get smaller, but I agree that the difficulty scaling is kind of backwards. To increase difficulty, maybe I would just increase the max amount of fish that can be spawned in at a time, or make it so that the size increase from eating a fish is more substantial. Thanks for the advice!