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Jelle Vermandere

A member registered Feb 07, 2019 · View creator page →

Creator of

Recent community posts

Nice job with the game! I did find it hard to play the game, because the camera did not rotate with the car, if you like that kind if style, I recommend moving the camera up and further away so you can always see where you need to go.  or you could also make a minimap to see where you need to go. In this case I would've probably just stuck the camera to the back of the car because of the chaotic track you were going for! The car itself controlled very nice so great job!

I like the art and animation of the game a lot! The camera shake was a bit too much for me, and the screen quickly felt to small to manoeuvre my character around. But overal, very nice job!

Nice entry! I really liked the tutorial part and the overal presentation of the game. The mouse movement felt a bit unresponsive and slow, but overal cool game!

of course, I don't know what that 1 guy is talking about

a couple of days, editing right now!

I like the moody atmosphere! The characters feel a bit to floaty for my taste, I would also like to have seen some more reaction from the boxes (in physics terms, like slowing you down when you hit them to make them feel heavier) Adding some feedback from the rats in terms of clearer hit boxes or some attack animation would have been nice. Getting hit felt a bit empty, some particles or screenshake can do wonders. But, overal it's a great entry!

nice and polished game!

this is a good start! The controls feel a bit unresponsive, probably because of the rigidbody physics. also the constant flat walls kind of break the flow, maybe some sideways walls could keep your character moving while still retaining the no turning back mechanic. But overal, nice job!

thanks! you should try the hard mode, it adds levers you need to pull, other than that it's not much harder ;) it's very fun when you get the hang of it !

nice job, there are some things to keep in mind for your next game: the relation between the sideways speed and the falling/jumping speed feels off, either slow down the player, or increase the gravity and jump speed. Also, the sides of the platforms are very sticky yet there's no where to go from there, you could add some sort of ledge grab or wall jump feature, or just slide down faster. 
But, of course, it was a fun little game!

I know, I've become addicted myself ;)

This was very fun, nice concept!

I like the graphics! There's a bug where I can just jump along the walls to get up everything, but when I ignored that, it was pretty fun!

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You've got the graphics on point my man! One of my favourites so far, very clear and a fun challenge! Great job


really fun game, great job!

I really like this, really nice presentation. although I feel like maybe making the movement also grid based would improve the precision of the block placement. but never the less, fun!

Nice game, I felt like I needed a bit more risk as I was just focussing on the left side to let it rain meteors. But I really like the overal presentation!

cool!, really easy to grasp and makes you focus on enemy positioning rather than just straight killing!

it's a feature, not a bug ;)

It's a very hard on the GPU even at it's very low resolution

yes, but you can make a donation if you want

Thanks, it actually was mentioned ;)

You’re the first one I know who has any problems, if you want a refund, then you can contact the itch support, they should be able to handle it, I’m sorry it didn’t work

Thanks, that dog is me alright ;)

thanks, you can just go the other way by pulling the dogs in the opposite direction to free the stuck dog, kind of reversing

Yeah, I should have added a balance at the end, where your payment from walking the dogs would be subtracted by all the city damage ;)

Looks really cool, Sometimes it felt like I was playing some sort of hammer pin ball

Thanks! I should have done some more play testing, but then the time ran out ;)

After I found 3 severed heads, I decided I don't want kids no more

I love the artwork! A bit buggy, since I had quite a few times where my flamethrower was pointed at the chicken, but it didn't fry. Maybe, you could have made some sort of indicator for when the flamethrower would go off, and Mae everything turn based, so you could plan out your moves to meet a chicken at the exact right time!

Thanks for the feedback! I agree that the game could have been much more responsive. Maybe I should have looked for a way the get the same mechanics, but without the clunkiness and less responsiveness of physics based movement. The delay mostly comes from the springs the dogs are connected to, so the dogs kind of have to bounce back instead of actually being directly pulled.

all things to take into the future!

Thanks for the feedback!

thanks for the heads up! I'll add it

thanks! The car was the icing on the cake 🔥

thanks! I should fix that, I’m from belgium anD we use azerty here, so sometimes I mix them up

Thanks! I appreciate the support!

Having to stay at home gives me some real inspiration ;)