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Jacob Welch

82
Posts
12
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A member registered May 08, 2021 · View creator page →

Creator of

Recent community posts

Was uniquely terrifying to play <_> I got lost frequently and being under water alone would be awful. Great job to your team for the game you made!!!

It was creepily unsettling doing such simple tasks <_> loved the art and vibe <3 I did get stuck at one of the sections though with the phone puzzle.

Loved the art style and the game loop <3 was hoping to expand the shop with all my earning :)

I had a lot of fun playing it <3  I got carved up like a pumpkin <_> I thought the vibe was cool and playing for more outcomes was fun!

I kept dying :( but the atmosphere was definitely spooky!!!

It was very difficulty I'm not going to lie, but I liked the art of the game! Happy Scream Jam <3

Loved the visuals of the game, it felt very polished <3
My main critique would be that it is very difficult. There's not a lot of time to react and the zone the hit with your mouse is very small.

I had a bugged run where one of my characters got too far ahead and then I couldn't see either of them. It seemed like a cool idea though and the visuals were great <3

Looks like you had a lot of fun making it :)

Really cute adorable game!!!! Loved the cats <3

The dogs were scary!!! I just kept running though and that seemed to make it too easy. Good game though <3

Simple game but fun and charming <3 Great for the spooky season :)

A lot of walking but it was creepy for sure <3

Characters were fun but the knocking did also affect my experience. Still loved the character designs and the concept of displaying them in the house. Wish I could've found all the spots first cuz I just kept trying the cauldron lol

Got the golden pepper and it was fun :)

Got the golden pepper <3 good game!

I fought back the ghosts!!!!

Wow, that was amazing!!! Well done :)

I liked the concept a good amount, but I feel the effect on rolls killed it for me. Really hurt my ears lol.

Visually, it was very well put together, and the music and sound effects were pretty good. The gameplay, however, wasn't really there, as the player had no decisions to make while playing it.

I really loved your graphics, and the music was super cute! However, it was a little hard to determine how I should be playing, as I didn't have a clear goal in mind. Maybe having customers that I sell to would make it feel a little more real. Maybe they could have reactions as well to the fruit being good or bad.

I really liked the concept and calling Bob's hat stupid felt oddly satisfying. To fix your UI problem, you would need to set the Canvas to scale with screen size.


At least I think that's your problem but if not then idk what to tell you lmao. Great job though!!!

Thank you so much!!! I'll have to tell our sound designer that you liked the music. Thanks for the suggestion, we'll for sure think about refining the controls and/or adding alternative control options if we continue developing this in the future :)

So are you talking about the hand spike puzzle or the first one? The first one you were just supposed to walk past as the zombie.

How are you stuck? Like it is too hard or is it a bug?

Hello, I was wondering if you could help me out. I wanted to know how you got the visual effect for your game. It's very slight but something about it feels great. Is it a post processing effect? From what I'm seeing it looks like a vignette and chromatic aberration but I could be wrong.

I really liked the aesthetic of your game but there were some issues with the combat. I often tried to drag healing card onto allies instead of the enemy. Also, I couldn't see their actual hp until they took enough damage. Other than that though, the game was an enjoyable experience.

I really like the art style and the idea of having to pick up and drop the item to see. I found a game breaking bug though that I could exploit. Some times if you hold space when picking it up you can pick up the item and continue to see the environment. Other than that the game was really solid though :)

Thank you so much for playing my game :)

Thank you so much, I'm working on ways to improve that so hopefully in future iterations it won't be so bad. I didn't make time to play test during the jam so that's my big take away from this entire experience lol.

Thank you so much, I wish I was a talented artist but alas I am not lol. Also, as a solo designer I doubt I would've had time to put art and game design together, anyway. 

I thought it was an interesting concept. I wish enemies would've come to me so I didn't have to search for them but other than that it seemed like a fun game :)

I thought it was an interesting concept. I think you could add more mechanics, such as a way for the sumo to be forced into dropping his weights. Fun game though!!!

I think it's a very interesting concept. I think it's hard to juggle multiple planets though and that they sometimes get killed on spawn before you can do anything. Other than that I enjoyed playing your game :)

I enjoyed flinging the mace at the enemies; it was really fun. However, hitboxes didn't seem to line up when enemies got hit. Also, I think you should add more types of enemies to keep the game fresh! Overall, I enjoyed playing your game though, so great work!!!

I love your art style!!! It's very cute. I was confused about what I should do in the game, though. Was there some sort of strategy, or was I just picking random times and hoping the spider didn't kill my men? I think it would be cool if there was some way to maneuver ants around the spider. Great work overall!!!

Thank you for playing my game!!!

You're right, on level 3 one of greens keys is wrong. Sorry about that lol, thanks for playing my game though!

Thanks so much for playing my game and for the feedback :)

For sure and if you need any help figuring it out feel free to message me :)